Image MIME Reference
JPEG-2000
JPEG 2000 Core Image File
image/jp2
VS
PiCture eXchange
image/x-pcx
PCX
A complete technical comparison of JPEG 2000 Core Image File and PiCture eXchange — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
JPEG-2000 wins on browser support
Feature Support
| Feature | JPEG-2000 | PCX |
|---|---|---|
| Transparency (Alpha) | Yes | ✕ No |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | Yes | ✕ No |
| HDR Support | Yes | ✕ No |
| EXIF Metadata | Yes | ✕ No |
| ICC Color Profile | Yes | ✕ No |
JPEG 2000 Core Image File
image/jp2
Extension
.jp2.j2k.jpf.jpx.jpm
Container
JP2 (ISO/IEC 15444-1)
Compression
Lossy / Lossless
Algorithm
Discrete Wavelet Transform (DWT)
Color Depth
8-bit, 16-bit, 32-bit, 38-bit
Developed by
Joint Photographic Experts Group
Released
2000
Magic Bytes
00 00 00 0C 6A 50 20 20 0D 0A 87 0A
PiCture eXchange
image/x-pcx
Extension
.pcx
Container
ZSoft Proprietary Header (128 bytes)
Compression
Run-Length Encoding (RLE)
Algorithm
ZSoft RLE
Color Depth
1-bit (Monochrome), 4-bit (16 colors), 8-bit (256 colors), 24-bit (True Color)
Developed by
ZSoft Corporation
Released
1985
Magic Bytes
0A (followed by version, e.g., 0A 05 01 08)
Browser Support Comparison
| Browser | JPEG-2000 | PCX |
|---|---|---|
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✓ 5+
|
✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
JPEG-2000
JPEG-2000 Strengths
- Superior compression efficiency over baseline JPEG without introducing blocking artifacts
- True mathematically lossless compression available in the same format
- Extremely scalable: a single file can be decoded at various resolutions (thumbnails to full size) without loading the entire file
Limitations
- Very poor native web browser support prevents it from being a web standard
- High computational complexity makes encoding and decoding significantly slower than JPEG
- Early patent concerns and complex licensing hindered its initial adoption rate
PCX
PCX Strengths
- Incredibly simple RLE algorithm makes it very fast to decode, which was historically vital for early 3D video game engines
- Retains crisp, lossless pixel data suitable for pixel art and interface assets
- Well-documented and highly supported by older desktop publishing and image editing software
Limitations
- Extremely inefficient compression by modern standards, producing large file sizes compared to PNG
- Lacks modern imaging features such as alpha channel transparency, EXIF metadata, and color profiles
- Zero support in web browsers; must be converted to PNG for web use
When to choose which format
JPEG-2000
Use JPEG-2000 when…
- Digital Cinema (DCP)
- Medical Imaging (DICOM)
- Geospatial Data
- Archival Preservation
PCX
Use PCX when…
- MS-DOS and Early Windows Graphics
- 1990s Video Game Assets (Textures, UI)
- Retro Computing Archival