Image MIME Reference
JNG
JPEG Network Graphics
image/x-jng
VS
PiCture eXchange
image/x-pcx
PCX
A complete technical comparison of JPEG Network Graphics and PiCture eXchange — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | JNG | PCX |
|---|---|---|
| Transparency (Alpha) | Yes | ✕ No |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | Yes | ✕ No |
| HDR Support | ✕ No | ✕ No |
| EXIF Metadata | Yes | ✕ No |
| ICC Color Profile | Yes | ✕ No |
JPEG Network Graphics
image/x-jng
Extension
.jng
Container
PNG-style Chunk Structure (JHDR, JDAT, IDAT, IEND)
Compression
Lossy (JPEG/DCT for color) / Lossless (Deflate for alpha mask)
Algorithm
JPEG (Discrete Cosine Transform)Deflate (LZ77)
Color Depth
8-bit, 12-bit, 24-bit (RGB), 32-bit (RGBA)
Developed by
MNG Development Group (Glenn Randers-Pehrson et al.)
Released
2001
Magic Bytes
8B 4A 4E 47 0D 0A 1A 0A
PiCture eXchange
image/x-pcx
Extension
.pcx
Container
ZSoft Proprietary Header (128 bytes)
Compression
Run-Length Encoding (RLE)
Algorithm
ZSoft RLE
Color Depth
1-bit (Monochrome), 4-bit (16 colors), 8-bit (256 colors), 24-bit (True Color)
Developed by
ZSoft Corporation
Released
1985
Magic Bytes
0A (followed by version, e.g., 0A 05 01 08)
Browser Support Comparison
| Browser | JNG | PCX |
|---|---|---|
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
JNG
JNG Strengths
- Solved a massive technical hurdle in the early 2000s by combining high-compression lossy photographic data with crisp, 8-bit alpha transparency
- Utilized the highly robust, extensible chunk-based architecture of the PNG format
- Provided an excellent, bandwidth-saving alternative to massive 32-bit transparent PNGs for web design
Limitations
- Failed to achieve critical mass; browser vendors largely abandoned the MNG/JNG standard due to implementation complexity
- Completely obsolete today, having been superseded by natively supported, superior formats like WebP, AVIF, and HEIC
- Decoding requires a hybrid engine that can parse PNG chunks while simultaneously decoding a JPEG stream and a Deflate stream, complicating software support
PCX
PCX Strengths
- Incredibly simple RLE algorithm makes it very fast to decode, which was historically vital for early 3D video game engines
- Retains crisp, lossless pixel data suitable for pixel art and interface assets
- Well-documented and highly supported by older desktop publishing and image editing software
Limitations
- Extremely inefficient compression by modern standards, producing large file sizes compared to PNG
- Lacks modern imaging features such as alpha channel transparency, EXIF metadata, and color profiles
- Zero support in web browsers; must be converted to PNG for web use
When to choose which format
JNG
Use JNG when…
- Embedded frames in MNG animations
- Historical web graphics requiring lossy compression with transparency
PCX
Use PCX when…
- MS-DOS and Early Windows Graphics
- 1990s Video Game Assets (Textures, UI)
- Retro Computing Archival