Free webp to jpg
Image MIME Reference
IEF

Image Exchange Format

image/ief
VS

Khronos Texture 2.0

image/ktx2
KTX2

A complete technical comparison of Image Exchange Format and Khronos Texture 2.0 — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature IEF KTX2
Transparency (Alpha) ✕ No Yes
Animation Support ✕ No ✕ No
Progressive Loading ✕ No ✕ No
HDR Support ✕ No Yes
EXIF Metadata ✕ No ✕ No
ICC Color Profile ✕ No ✕ No
Image Exchange Format
image/ief
Extension
.ief
Container TIFF Class B (TIFF-B)
Compression Lossless (MH, MR, MMR) / Uncompressed
Algorithm
MHMRMMRUncompressed
Color Depth 1-bit (Monochrome)
Developed by IETF Network Fax Working Group
Released 1992
Magic Bytes
49 49 2A 00 (Little-endian) / 4D 4D 00 2A (Big-endian)
Full IEF reference →
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container KTX 2.0
Compression Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth 8-bit, 16-bit, 32-bit (Float)
Developed by Khronos Group
Released 2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
Full KTX2 reference →

Browser Support Comparison

Browser IEF KTX2
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
IEF

IEF Strengths

  • Provided a standard method for exchanging bi-level fax images during the early days of the Internet
  • Supported multi-page documents
  • Leveraged the highly resilient and well-documented TIFF container
Limitations
  • Completely obsolete and unsupported in modern computing environments
  • Strictly limited to 1-bit monochrome data, lacking color or grayscale capabilities
  • Magic bytes overlap completely with standard TIFF, making specific filetype detection difficult without parsing internal tags
KTX2

KTX2 Strengths

  • Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
  • Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
  • Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
  • Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
  • Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
  • Zero support in traditional 2D image viewers or native OS previews

When to choose which format

IEF
Use IEF when…
  • Legacy Fax Transmissions
  • Early Internet Gateways
  • Archival
KTX2
Use KTX2 when…
  • glTF 3D Models (KHR_texture_basisu)
  • WebGPU and WebGL Applications
  • Game Engines (Unity, Unreal, Godot)
  • Augmented and Virtual Reality (AR/VR)
Share this comparison