Image MIME Reference
HTJ2K-Codestream
High-Throughput JPEG 2000 Codestream
image/jphc
VS
Khronos Texture 2.0
image/ktx2
KTX2
A complete technical comparison of High-Throughput JPEG 2000 Codestream and Khronos Texture 2.0 — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | HTJ2K-Codestream | KTX2 |
|---|---|---|
| Transparency (Alpha) | Yes | Yes |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | Yes | ✕ No |
| HDR Support | Yes | Yes |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
High-Throughput JPEG 2000 Codestream
image/jphc
Extension
.jhc
Container
None (Raw Codestream)
Compression
Lossy / Lossless
Algorithm
High-Throughput JPEG 2000 (HTJ2K)
Color Depth
8-bit, 16-bit, 32-bit, 38-bit
Developed by
Joint Photographic Experts Group (JPEG)
Released
2019
Magic Bytes
FF 4F FF 51
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container
KTX 2.0
Compression
Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth
8-bit, 16-bit, 32-bit (Float)
Developed by
Khronos Group
Released
2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
Browser Support Comparison
| Browser | HTJ2K-Codestream | KTX2 |
|---|---|---|
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
HTJ2K-Codestream
HTJ2K-Codestream Strengths
- Extremely fast encoding and decoding capabilities due to the parallelizable block coder
- Minimal file overhead since it lacks container headers and metadata
- Ideal for streaming applications or embedded systems where parsing a full container is unnecessary
Limitations
- Lacks standard metadata support (like EXIF, XMP, or ICC color profiles) since there is no container structure
- Zero native web browser compatibility
- Difficult to distinguish from standard JPEG 2000 codestreams without deeply parsing the internal marker segments
KTX2
KTX2 Strengths
- Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
- Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
- Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
- Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
- Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
- Zero support in traditional 2D image viewers or native OS previews
When to choose which format
HTJ2K-Codestream
Use HTJ2K-Codestream when…
- Medical Imaging Pipelines
- Geospatial Data Streaming
- Digital Cinema
- Embedded Systems
KTX2
Use KTX2 when…
- glTF 3D Models (KHR_texture_basisu)
- WebGPU and WebGL Applications
- Game Engines (Unity, Unreal, Godot)
- Augmented and Virtual Reality (AR/VR)