Free webp to jpg
Image MIME Reference
HTJ2K-(JPH)

High-Throughput JPEG 2000 Image

image/jph
VS

Khronos Texture 2.0

image/ktx2
KTX2

A complete technical comparison of High-Throughput JPEG 2000 Image and Khronos Texture 2.0 — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature HTJ2K-(JPH) KTX2
Transparency (Alpha) Yes Yes
Animation Support ✕ No ✕ No
Progressive Loading Yes ✕ No
HDR Support Yes Yes
EXIF Metadata Yes ✕ No
ICC Color Profile Yes ✕ No
High-Throughput JPEG 2000 Image
image/jph
Extension
.jph
Container JPH (ISO/IEC 15444-15)
Compression Lossy / Lossless
Algorithm
High-Throughput JPEG 2000 (HTJ2K)
Color Depth 8-bit, 16-bit, 32-bit, 38-bit
Developed by Joint Photographic Experts Group (JPEG)
Released 2019
Magic Bytes
00 00 00 0C 6A 50 20 20 0D 0A 87 0A ... 66 74 79 70 6A 70 68 20
Full HTJ2K-(JPH) reference →
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container KTX 2.0
Compression Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth 8-bit, 16-bit, 32-bit (Float)
Developed by Khronos Group
Released 2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
Full KTX2 reference →

Browser Support Comparison

Browser HTJ2K-(JPH) KTX2
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
HTJ2K-(JPH)

HTJ2K-(JPH) Strengths

  • Delivers orders of magnitude faster encoding and decoding than standard JPEG 2000 by utilizing a new, parallelizable block coder
  • Supports mathematically lossless and lossy compression within the same codestream architecture
  • Allows for resolution scalability, progressive decoding, and region-of-interest extraction without needing to decode the entire image
Limitations
  • Zero native web browser support, requiring specialized libraries, API conversions, or WebAssembly (like OpenJPH.js) for web deployment
  • Lack of broad consumer awareness, keeping it confined to professional, medical, and scientific workflows
  • Requires more advanced software ecosystems to decode than ubiquitous formats like JPEG or WebP
KTX2

KTX2 Strengths

  • Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
  • Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
  • Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
  • Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
  • Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
  • Zero support in traditional 2D image viewers or native OS previews

When to choose which format

HTJ2K-(JPH)
Use HTJ2K-(JPH) when…
  • Medical Imaging (DICOM)
  • Geospatial Data
  • Digital Cinema
  • Professional Archiving
KTX2
Use KTX2 when…
  • glTF 3D Models (KHR_texture_basisu)
  • WebGPU and WebGL Applications
  • Game Engines (Unity, Unreal, Godot)
  • Augmented and Virtual Reality (AR/VR)
Share this comparison