Image MIME Reference
HTJ2K-(JPH)
High-Throughput JPEG 2000 Image
image/jph
VS
Khronos Texture 2.0
image/ktx2
KTX2
A complete technical comparison of High-Throughput JPEG 2000 Image and Khronos Texture 2.0 — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | HTJ2K-(JPH) | KTX2 |
|---|---|---|
| Transparency (Alpha) | Yes | Yes |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | Yes | ✕ No |
| HDR Support | Yes | Yes |
| EXIF Metadata | Yes | ✕ No |
| ICC Color Profile | Yes | ✕ No |
High-Throughput JPEG 2000 Image
image/jph
Extension
.jph
Container
JPH (ISO/IEC 15444-15)
Compression
Lossy / Lossless
Algorithm
High-Throughput JPEG 2000 (HTJ2K)
Color Depth
8-bit, 16-bit, 32-bit, 38-bit
Developed by
Joint Photographic Experts Group (JPEG)
Released
2019
Magic Bytes
00 00 00 0C 6A 50 20 20 0D 0A 87 0A ... 66 74 79 70 6A 70 68 20
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container
KTX 2.0
Compression
Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth
8-bit, 16-bit, 32-bit (Float)
Developed by
Khronos Group
Released
2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
Browser Support Comparison
| Browser | HTJ2K-(JPH) | KTX2 |
|---|---|---|
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|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
HTJ2K-(JPH)
HTJ2K-(JPH) Strengths
- Delivers orders of magnitude faster encoding and decoding than standard JPEG 2000 by utilizing a new, parallelizable block coder
- Supports mathematically lossless and lossy compression within the same codestream architecture
- Allows for resolution scalability, progressive decoding, and region-of-interest extraction without needing to decode the entire image
Limitations
- Zero native web browser support, requiring specialized libraries, API conversions, or WebAssembly (like OpenJPH.js) for web deployment
- Lack of broad consumer awareness, keeping it confined to professional, medical, and scientific workflows
- Requires more advanced software ecosystems to decode than ubiquitous formats like JPEG or WebP
KTX2
KTX2 Strengths
- Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
- Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
- Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
- Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
- Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
- Zero support in traditional 2D image viewers or native OS previews
When to choose which format
HTJ2K-(JPH)
Use HTJ2K-(JPH) when…
- Medical Imaging (DICOM)
- Geospatial Data
- Digital Cinema
- Professional Archiving
KTX2
Use KTX2 when…
- glTF 3D Models (KHR_texture_basisu)
- WebGPU and WebGL Applications
- Game Engines (Unity, Unreal, Godot)
- Augmented and Virtual Reality (AR/VR)