Free webp to jpg
Image MIME Reference
HSJ2

JPEG 2000 Image Sequence (Obsolete)

image/hsj2
VS

Khronos Texture 2.0

image/ktx2
KTX2

A complete technical comparison of JPEG 2000 Image Sequence (Obsolete) and Khronos Texture 2.0 — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature HSJ2 KTX2
Transparency (Alpha) Yes Yes
Animation Support Yes ✕ No
Progressive Loading Yes ✕ No
HDR Support Yes Yes
EXIF Metadata Yes ✕ No
ICC Color Profile Yes ✕ No
JPEG 2000 Image Sequence (Obsolete)
image/hsj2
Extension
.hsj2
Container HEIF / ISOBMFF (ISO/IEC 15444-16 Obsolete)
Compression Lossy / Lossless
Algorithm
Motion JPEG 2000 (ISO/IEC 15444-3)
Color Depth 8-bit, 10-bit, 12-bit, 16-bit
Developed by ISO/IEC JTC 1 / ITU-T
Released 2019
Magic Bytes
XX XX XX XX 66 74 79 70 68 73 6A 32
Full HSJ2 reference →
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container KTX 2.0
Compression Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth 8-bit, 16-bit, 32-bit (Float)
Developed by Khronos Group
Released 2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
Full KTX2 reference →

Browser Support Comparison

Browser HSJ2 KTX2
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
HSJ2

HSJ2 Strengths

  • Historically attempted to combine Motion JPEG 2000 sequences with the flexible metadata capabilities of the HEIF container
  • Supported mathematically lossless compression and scalable wavelet decoding
Limitations
  • Officially deprecated by the standardization body (ISO/IEC JTC 1)
  • Completely superseded by image/hej2k, rendering hsj2 files obsolete for any new development or archiving
  • Zero web browser compatibility and negligible modern software support
KTX2

KTX2 Strengths

  • Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
  • Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
  • Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
  • Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
  • Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
  • Zero support in traditional 2D image viewers or native OS previews

When to choose which format

HSJ2
Use HSJ2 when…
  • Legacy Archival
  • Deprecated Workflows
KTX2
Use KTX2 when…
  • glTF 3D Models (KHR_texture_basisu)
  • WebGPU and WebGL Applications
  • Game Engines (Unity, Unreal, Godot)
  • Augmented and Virtual Reality (AR/VR)
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