Free webp to jpg
Image MIME Reference
HEJ2K

JPEG 2000 Image (HEIF Container)

image/hej2k
VS

Khronos Texture 2.0

image/ktx2
KTX2

A complete technical comparison of JPEG 2000 Image (HEIF Container) and Khronos Texture 2.0 — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature HEJ2K KTX2
Transparency (Alpha) Yes Yes
Animation Support ✕ No ✕ No
Progressive Loading Yes ✕ No
HDR Support Yes Yes
EXIF Metadata Yes ✕ No
ICC Color Profile Yes ✕ No
JPEG 2000 Image (HEIF Container)
image/hej2k
Extension
.hej2
Container HEIF / ISOBMFF (ISO/IEC 15444-16)
Compression Lossy / Lossless
Algorithm
JPEG 2000HTJ2K
Color Depth 8-bit, 10-bit, 12-bit, 16-bit
Developed by ISO/IEC JTC 1 / ITU-T
Released 2019
Magic Bytes
XX XX XX XX 66 74 79 70 6A 32 6B 69
Full HEJ2K reference →
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container KTX 2.0
Compression Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth 8-bit, 16-bit, 32-bit (Float)
Developed by Khronos Group
Released 2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
Full KTX2 reference →

Browser Support Comparison

Browser HEJ2K KTX2
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
HEJ2K

HEJ2K Strengths

  • Brings the extensive capabilities of the HEIF container (like EXIF/XMP, thumbnails, and depth maps) to JPEG 2000
  • Supports mathematically lossless compression via wavelet transformation
  • High scalability and progressive decoding out of the box
Limitations
  • Extremely limited software support outside of niche industries
  • Zero native compatibility with web browsers
  • High computational complexity compared to simpler formats like JPEG or PNG
KTX2

KTX2 Strengths

  • Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
  • Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
  • Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
  • Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
  • Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
  • Zero support in traditional 2D image viewers or native OS previews

When to choose which format

HEJ2K
Use HEJ2K when…
  • Medical Imaging
  • Geospatial Data
  • Scientific Archiving
KTX2
Use KTX2 when…
  • glTF 3D Models (KHR_texture_basisu)
  • WebGPU and WebGL Applications
  • Game Engines (Unity, Unreal, Godot)
  • Augmented and Virtual Reality (AR/VR)
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