Free webp to jpg
Image MIME Reference
FST-Image

FAST Search & Transfer Image

image/vnd.fst
VS

Khronos Texture 2.0

image/ktx2
KTX2

A complete technical comparison of FAST Search & Transfer Image and Khronos Texture 2.0 — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature FST-Image KTX2
Transparency (Alpha) ✕ No Yes
Animation Support ✕ No ✕ No
Progressive Loading ✕ No ✕ No
HDR Support ✕ No Yes
EXIF Metadata ✕ No ✕ No
ICC Color Profile ✕ No ✕ No
FAST Search & Transfer Image
image/vnd.fst
Extension
.fst
Container Proprietary FAST Container
Compression Proprietary
Algorithm
Unknown (Proprietary FAST encoding)
Color Depth Unknown
Developed by FAST Search & Transfer ASA (Arild Fuldseth)
Released 2000
Magic Bytes
Unknown (Proprietary)
Full FST-Image reference →
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container KTX 2.0
Compression Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth 8-bit, 16-bit, 32-bit (Float)
Developed by Khronos Group
Released 2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
Full KTX2 reference →

Browser Support Comparison

Browser FST-Image KTX2
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
FST-Image

FST-Image Strengths

  • Historically served as an optimized, compressed format for FAST's early multimedia and live streaming engines over constrained late-1990s bandwidth
Limitations
  • Completely obsolete and non-functional in modern software ecosystems
  • Undocumented, closed-source binary structure with zero support in modern image processing libraries
  • Shares its file extension with several other distinct file types (such as FL Studio state files or FAST Search dictionaries), leading to easy misidentification
KTX2

KTX2 Strengths

  • Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
  • Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
  • Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
  • Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
  • Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
  • Zero support in traditional 2D image viewers or native OS previews

When to choose which format

FST-Image
Use FST-Image when…
  • Historical FAST Enterprise Search Indexing
  • Legacy Proprietary Multimedia Streaming (late 1990s)
  • Internal Media Transmission
KTX2
Use KTX2 when…
  • glTF 3D Models (KHR_texture_basisu)
  • WebGPU and WebGL Applications
  • Game Engines (Unity, Unreal, Godot)
  • Augmented and Virtual Reality (AR/VR)
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