Image MIME Reference
FST-Image
FAST Search & Transfer Image
image/vnd.fst
VS
Khronos Texture 2.0
image/ktx2
KTX2
A complete technical comparison of FAST Search & Transfer Image and Khronos Texture 2.0 — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | FST-Image | KTX2 |
|---|---|---|
| Transparency (Alpha) | ✕ No | Yes |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | ✕ No | Yes |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
FAST Search & Transfer Image
image/vnd.fst
Extension
.fst
Container
Proprietary FAST Container
Compression
Proprietary
Algorithm
Unknown (Proprietary FAST encoding)
Color Depth
Unknown
Developed by
FAST Search & Transfer ASA (Arild Fuldseth)
Released
2000
Magic Bytes
Unknown (Proprietary)
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container
KTX 2.0
Compression
Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth
8-bit, 16-bit, 32-bit (Float)
Developed by
Khronos Group
Released
2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
Browser Support Comparison
| Browser | FST-Image | KTX2 |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
FST-Image
FST-Image Strengths
- Historically served as an optimized, compressed format for FAST's early multimedia and live streaming engines over constrained late-1990s bandwidth
Limitations
- Completely obsolete and non-functional in modern software ecosystems
- Undocumented, closed-source binary structure with zero support in modern image processing libraries
- Shares its file extension with several other distinct file types (such as FL Studio state files or FAST Search dictionaries), leading to easy misidentification
KTX2
KTX2 Strengths
- Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
- Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
- Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
- Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
- Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
- Zero support in traditional 2D image viewers or native OS previews
When to choose which format
FST-Image
Use FST-Image when…
- Historical FAST Enterprise Search Indexing
- Legacy Proprietary Multimedia Streaming (late 1990s)
- Internal Media Transmission
KTX2
Use KTX2 when…
- glTF 3D Models (KHR_texture_basisu)
- WebGPU and WebGL Applications
- Game Engines (Unity, Unreal, Godot)
- Augmented and Virtual Reality (AR/VR)