Image MIME Reference
FreeHand
Macromedia FreeHand Document
image/x-freehand
VS
X Bitmap (Legacy MIME Alias)
image/x-xbm
XBM
A complete technical comparison of Macromedia FreeHand Document and X Bitmap (Legacy MIME Alias) — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | FreeHand | XBM |
|---|---|---|
| Transparency (Alpha) | Yes | Yes |
| Animation Support | Yes | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | ✕ No | ✕ No |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | Yes | ✕ No |
Macromedia FreeHand Document
image/x-freehand
Extension
.fh.fh4.fh5.fh7.fh8.fh9.fh10.fh11.ft11
Container
Proprietary Binary (Aldus Graphic Document)
Compression
Uncompressed / Deflate (in later versions)
Algorithm
NoneDeflate (Optional in later versions)
Color Depth
Vector Data (RGB/CMYK)
Developed by
Altsys / Aldus / Macromedia
Released
1988
Magic Bytes
41 47 44 31 to 41 47 44 34
X Bitmap (Legacy MIME Alias)
image/x-xbm
Extension
.xbm
Container
C Source Code Header (.h)
Compression
Uncompressed (Source Code)
Algorithm
None
Color Depth
1-bit (Monochrome)
Developed by
MIT / X Consortium (X Window System)
Released
1988
Magic Bytes
23 64 65 66 69 6e 65 (ASCII '#define')
Browser Support Comparison
| Browser | FreeHand | XBM |
|---|---|---|
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ |
✓
|
FreeHand
FreeHand Strengths
- Historically one of the most powerful and intuitive vector editors on the market, praised for multi-page support long before Adobe Illustrator implemented it
- Files are generally compact and self-contained
Limitations
- Completely abandoned proprietary format; Adobe actively blocked native import in modern versions of Illustrator
- No support in modern web browsers; must be converted to SVG
- Versioning fragmentation means parsers must account for wildly different binary structures depending on the specific .fhX extension used
XBM
XBM Strengths
- Can be compiled directly into C or C++ source code without needing an external file loader or binary asset manager
- Human-readable structure allows developers to inspect, edit, or hand-craft tiny icons directly within a text editor
- Extremely predictable and lightweight for 1-bit hardware displays and embedded systems
Limitations
- Strictly limited to 1-bit monochrome (black and white) graphics with no gray or color support
- Text-based C syntax creates massive file bloat compared to binary 1-bit formats like PBM
- Completely deprecated in modern web browsers and desktop GUI frameworks
When to choose which format
FreeHand
Use FreeHand when…
- Legacy Graphic Design Portfolios
- Historical Desktop Publishing Archival
- Old Corporate Logo Vectors
XBM
Use XBM when…
- X Window System (X11) Cursors and Icons
- Embedded C/C++ Firmware UI Assets
- Early 1990s Unix Web Graphics