Free webp to jpg
Image MIME Reference
FreeHand

Macromedia FreeHand Document

image/x-freehand
VS

PiCture eXchange

image/x-pcx
PCX

A complete technical comparison of Macromedia FreeHand Document and PiCture eXchange — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature FreeHand PCX
Transparency (Alpha) Yes ✕ No
Animation Support Yes ✕ No
Progressive Loading ✕ No ✕ No
HDR Support ✕ No ✕ No
EXIF Metadata ✕ No ✕ No
ICC Color Profile Yes ✕ No
Macromedia FreeHand Document
image/x-freehand
Extension
.fh.fh4.fh5.fh7.fh8.fh9.fh10.fh11.ft11
Container Proprietary Binary (Aldus Graphic Document)
Compression Uncompressed / Deflate (in later versions)
Algorithm
NoneDeflate (Optional in later versions)
Color Depth Vector Data (RGB/CMYK)
Developed by Altsys / Aldus / Macromedia
Released 1988
Magic Bytes
41 47 44 31 to 41 47 44 34
Full FreeHand reference →
PiCture eXchange
image/x-pcx
Extension
.pcx
Container ZSoft Proprietary Header (128 bytes)
Compression Run-Length Encoding (RLE)
Algorithm
ZSoft RLE
Color Depth 1-bit (Monochrome), 4-bit (16 colors), 8-bit (256 colors), 24-bit (True Color)
Developed by ZSoft Corporation
Released 1985
Magic Bytes
0A (followed by version, e.g., 0A 05 01 08)
Full PCX reference →

Browser Support Comparison

Browser FreeHand PCX
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
FreeHand

FreeHand Strengths

  • Historically one of the most powerful and intuitive vector editors on the market, praised for multi-page support long before Adobe Illustrator implemented it
  • Files are generally compact and self-contained
Limitations
  • Completely abandoned proprietary format; Adobe actively blocked native import in modern versions of Illustrator
  • No support in modern web browsers; must be converted to SVG
  • Versioning fragmentation means parsers must account for wildly different binary structures depending on the specific .fhX extension used
PCX

PCX Strengths

  • Incredibly simple RLE algorithm makes it very fast to decode, which was historically vital for early 3D video game engines
  • Retains crisp, lossless pixel data suitable for pixel art and interface assets
  • Well-documented and highly supported by older desktop publishing and image editing software
Limitations
  • Extremely inefficient compression by modern standards, producing large file sizes compared to PNG
  • Lacks modern imaging features such as alpha channel transparency, EXIF metadata, and color profiles
  • Zero support in web browsers; must be converted to PNG for web use

When to choose which format

FreeHand
Use FreeHand when…
  • Legacy Graphic Design Portfolios
  • Historical Desktop Publishing Archival
  • Old Corporate Logo Vectors
PCX
Use PCX when…
  • MS-DOS and Early Windows Graphics
  • 1990s Video Game Assets (Textures, UI)
  • Retro Computing Archival
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