Free webp to jpg
Image MIME Reference
FreeHand

Macromedia FreeHand Document

image/x-freehand
VS

Khronos Texture 2.0

image/ktx2
KTX2

A complete technical comparison of Macromedia FreeHand Document and Khronos Texture 2.0 — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature FreeHand KTX2
Transparency (Alpha) Yes Yes
Animation Support Yes ✕ No
Progressive Loading ✕ No ✕ No
HDR Support ✕ No Yes
EXIF Metadata ✕ No ✕ No
ICC Color Profile Yes ✕ No
Macromedia FreeHand Document
image/x-freehand
Extension
.fh.fh4.fh5.fh7.fh8.fh9.fh10.fh11.ft11
Container Proprietary Binary (Aldus Graphic Document)
Compression Uncompressed / Deflate (in later versions)
Algorithm
NoneDeflate (Optional in later versions)
Color Depth Vector Data (RGB/CMYK)
Developed by Altsys / Aldus / Macromedia
Released 1988
Magic Bytes
41 47 44 31 to 41 47 44 34
Full FreeHand reference →
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container KTX 2.0
Compression Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth 8-bit, 16-bit, 32-bit (Float)
Developed by Khronos Group
Released 2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
Full KTX2 reference →

Browser Support Comparison

Browser FreeHand KTX2
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
FreeHand

FreeHand Strengths

  • Historically one of the most powerful and intuitive vector editors on the market, praised for multi-page support long before Adobe Illustrator implemented it
  • Files are generally compact and self-contained
Limitations
  • Completely abandoned proprietary format; Adobe actively blocked native import in modern versions of Illustrator
  • No support in modern web browsers; must be converted to SVG
  • Versioning fragmentation means parsers must account for wildly different binary structures depending on the specific .fhX extension used
KTX2

KTX2 Strengths

  • Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
  • Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
  • Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
  • Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
  • Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
  • Zero support in traditional 2D image viewers or native OS previews

When to choose which format

FreeHand
Use FreeHand when…
  • Legacy Graphic Design Portfolios
  • Historical Desktop Publishing Archival
  • Old Corporate Logo Vectors
KTX2
Use KTX2 when…
  • glTF 3D Models (KHR_texture_basisu)
  • WebGPU and WebGL Applications
  • Game Engines (Unity, Unreal, Godot)
  • Augmented and Virtual Reality (AR/VR)
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