Free webp to jpg
Image MIME Reference
FPX

FlashPix

image/vnd.fpx
VS

Khronos Texture 2.0

image/ktx2
KTX2

A complete technical comparison of FlashPix and Khronos Texture 2.0 — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature FPX KTX2
Transparency (Alpha) Yes Yes
Animation Support ✕ No ✕ No
Progressive Loading ✕ No ✕ No
HDR Support ✕ No Yes
EXIF Metadata Yes ✕ No
ICC Color Profile Yes ✕ No
FlashPix
image/vnd.fpx
Extension
.fpx
Container Microsoft OLE Structured Storage (COM)
Compression JPEG (Lossy) / Uncompressed / Single-color (Solid)
Algorithm
JPEGNone
Color Depth 8-bit (Grayscale/Indexed), 24-bit (RGB), 32-bit (CMYK/RGBA)
Developed by Eastman Kodak, Microsoft, Hewlett-Packard, Live Picture
Released 1996
Magic Bytes
D0 CF 11 E0 A1 B1 1A E1
Full FPX reference →
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container KTX 2.0
Compression Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth 8-bit, 16-bit, 32-bit (Float)
Developed by Khronos Group
Released 2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
Full KTX2 reference →

Browser Support Comparison

Browser FPX KTX2
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
FPX

FPX Strengths

  • Allowed early, low-RAM computers to view and edit massive, high-resolution digital photos instantly by only loading the needed tiles and resolutions
  • Pioneered the multi-resolution pyramid and tiling concepts heavily used today in modern deep-zoom and web mapping applications (like Google Maps)
Limitations
  • Completely obsolete and unsupported by modern web browsers or operating systems
  • Uses the complex, proprietary Microsoft OLE container format, making it incredibly difficult to parse or extract data from without dedicated legacy libraries
  • Prone to being misidentified by MIME sniffers as an old Microsoft Office document
KTX2

KTX2 Strengths

  • Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
  • Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
  • Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
  • Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
  • Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
  • Zero support in traditional 2D image viewers or native OS previews

When to choose which format

FPX
Use FPX when…
  • Legacy Digital Photography
  • Kodak Picture CDs (Historical)
  • Early High-Resolution Image Viewers
KTX2
Use KTX2 when…
  • glTF 3D Models (KHR_texture_basisu)
  • WebGPU and WebGL Applications
  • Game Engines (Unity, Unreal, Godot)
  • Augmented and Virtual Reality (AR/VR)
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