Free webp to jpg
Image MIME Reference
FLIF

Free Lossless Image Format

image/flif
VS

PiCture eXchange

image/x-pcx
PCX

A complete technical comparison of Free Lossless Image Format and PiCture eXchange — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature FLIF PCX
Transparency (Alpha) Yes ✕ No
Animation Support Yes ✕ No
Progressive Loading Yes ✕ No
HDR Support Yes ✕ No
EXIF Metadata Yes ✕ No
ICC Color Profile Yes ✕ No
Free Lossless Image Format
image/flif
Extension
.flif
Container FLIF Bitstream
Compression Lossless (MANIAC Entropy Coding)
Algorithm
MANIAC (Meta-Adaptive Near-zero Integer Arithmetic Coding)
Color Depth 1-bit to 16-bit (Per Channel), Grayscale, RGB, RGBA, CMYK
Developed by Jon Sneyers and Pieter Wuille (Cloudinary)
Released 2015
Magic Bytes
46 4C 49 46
Full FLIF reference →
PiCture eXchange
image/x-pcx
Extension
.pcx
Container ZSoft Proprietary Header (128 bytes)
Compression Run-Length Encoding (RLE)
Algorithm
ZSoft RLE
Color Depth 1-bit (Monochrome), 4-bit (16 colors), 8-bit (256 colors), 24-bit (True Color)
Developed by ZSoft Corporation
Released 1985
Magic Bytes
0A (followed by version, e.g., 0A 05 01 08)
Full PCX reference →

Browser Support Comparison

Browser FLIF PCX
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
FLIF

FLIF Strengths

  • Achieves some of the highest lossless compression ratios ever developed for raster images
  • Incredible progressive decoding allows an image to be highly recognizable even after only 5% of the file has been downloaded
  • Supports animations and complex alpha channels losslessly
Limitations
  • Officially abandoned in favor of JPEG XL
  • Zero native support in web browsers or standard operating system previewers
  • Encoding speed can be significantly slower than standard PNG or WebP compression
PCX

PCX Strengths

  • Incredibly simple RLE algorithm makes it very fast to decode, which was historically vital for early 3D video game engines
  • Retains crisp, lossless pixel data suitable for pixel art and interface assets
  • Well-documented and highly supported by older desktop publishing and image editing software
Limitations
  • Extremely inefficient compression by modern standards, producing large file sizes compared to PNG
  • Lacks modern imaging features such as alpha channel transparency, EXIF metadata, and color profiles
  • Zero support in web browsers; must be converted to PNG for web use

When to choose which format

FLIF
Use FLIF when…
  • Archival of Uncompressed Image Assets
  • Bandwidth-Constrained Progressive Image Loading (Historical)
  • Medical and Scientific Imaging Storage
PCX
Use PCX when…
  • MS-DOS and Early Windows Graphics
  • 1990s Video Game Assets (Textures, UI)
  • Retro Computing Archival
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