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Image MIME Reference
FITS

Flexible Image Transport System

image/fits
VS

PiCture eXchange

image/x-pcx
PCX

A complete technical comparison of Flexible Image Transport System and PiCture eXchange — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature FITS PCX
Transparency (Alpha) ✕ No ✕ No
Animation Support ✕ No ✕ No
Progressive Loading ✕ No ✕ No
HDR Support Yes ✕ No
EXIF Metadata ✕ No ✕ No
ICC Color Profile ✕ No ✕ No
Flexible Image Transport System
image/fits
Extension
.fits.fit.fts
Container FITS
Compression Uncompressed / Tile Compressed (Rice, GZIP)
Algorithm
UncompressedRiceGZIPHcompress
Color Depth 8-bit, 16-bit, 32-bit, 64-bit (Float/Double)
Developed by IAU FITS Working Group / NASA
Released 1981
Magic Bytes
53 49 4D 50 4C 45 20 20 3D 20
Full FITS reference →
PiCture eXchange
image/x-pcx
Extension
.pcx
Container ZSoft Proprietary Header (128 bytes)
Compression Run-Length Encoding (RLE)
Algorithm
ZSoft RLE
Color Depth 1-bit (Monochrome), 4-bit (16 colors), 8-bit (256 colors), 24-bit (True Color)
Developed by ZSoft Corporation
Released 1985
Magic Bytes
0A (followed by version, e.g., 0A 05 01 08)
Full PCX reference →

Browser Support Comparison

Browser FITS PCX
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
FITS

FITS Strengths

  • The undisputed global standard for archiving and sharing astronomical data
  • Self-documenting: Headers are written in plain ASCII, ensuring data is readable decades later regardless of software
  • Supports incredibly high dynamic range, N-dimensional arrays, and complex binary tables
Limitations
  • No support in standard consumer software or web browsers
  • Uncompressed raw FITS files from modern telescopes can be excessively large
  • Does not use standard metadata models like EXIF or XMP, requiring specialized parsers
PCX

PCX Strengths

  • Incredibly simple RLE algorithm makes it very fast to decode, which was historically vital for early 3D video game engines
  • Retains crisp, lossless pixel data suitable for pixel art and interface assets
  • Well-documented and highly supported by older desktop publishing and image editing software
Limitations
  • Extremely inefficient compression by modern standards, producing large file sizes compared to PNG
  • Lacks modern imaging features such as alpha channel transparency, EXIF metadata, and color profiles
  • Zero support in web browsers; must be converted to PNG for web use

When to choose which format

FITS
Use FITS when…
  • Astronomy & Astrophysics
  • Space Telescope Data (Hubble, JWST)
  • Scientific Data Archiving
  • Spectroscopy
PCX
Use PCX when…
  • MS-DOS and Early Windows Graphics
  • 1990s Video Game Assets (Textures, UI)
  • Retro Computing Archival
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