Image MIME Reference
EDMICS-RLC
Fuji Xerox EDMICS-RLC
image/vnd.fujixerox.edmics-rlc
VS
PiCture eXchange
image/x-pcx
PCX
A complete technical comparison of Fuji Xerox EDMICS-RLC and PiCture eXchange — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | EDMICS-RLC | PCX |
|---|---|---|
| Transparency (Alpha) | ✕ No | ✕ No |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | ✕ No | ✕ No |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
Fuji Xerox EDMICS-RLC
image/vnd.fujixerox.edmics-rlc
Extension
.rlc.edm
Container
Fuji Xerox EDMICS Wrapper
Compression
Run-Length Coding (RLC / RLE)
Algorithm
Run-Length Coding (RLC)
Color Depth
1-bit (Monochrome), 8-bit (Grayscale)
Developed by
Fuji Xerox Co., Ltd.
Released
1990s
Magic Bytes
Unknown (Proprietary Container)
PiCture eXchange
image/x-pcx
Extension
.pcx
Container
ZSoft Proprietary Header (128 bytes)
Compression
Run-Length Encoding (RLE)
Algorithm
ZSoft RLE
Color Depth
1-bit (Monochrome), 4-bit (16 colors), 8-bit (256 colors), 24-bit (True Color)
Developed by
ZSoft Corporation
Released
1985
Magic Bytes
0A (followed by version, e.g., 0A 05 01 08)
Browser Support Comparison
| Browser | EDMICS-RLC | PCX |
|---|---|---|
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EDMICS-RLC
EDMICS-RLC Strengths
- Simple, computationally inexpensive Run-Length Coding enabled rapid compression and decompression on low-power legacy hardware
- Deeply integrated into Fuji Xerox enterprise hardware for seamless, automated scan-to-archive workflows
Limitations
- Completely proprietary and closed-source, making modern archival extraction and migration extremely difficult
- No support in modern image processing libraries like ImageMagick, libvips, or standard viewers without bespoke decoding tools
- RLC compression is far less efficient than modern algorithms like PNG (Deflate) for complex documents
PCX
PCX Strengths
- Incredibly simple RLE algorithm makes it very fast to decode, which was historically vital for early 3D video game engines
- Retains crisp, lossless pixel data suitable for pixel art and interface assets
- Well-documented and highly supported by older desktop publishing and image editing software
Limitations
- Extremely inefficient compression by modern standards, producing large file sizes compared to PNG
- Lacks modern imaging features such as alpha channel transparency, EXIF metadata, and color profiles
- Zero support in web browsers; must be converted to PNG for web use
When to choose which format
EDMICS-RLC
Use EDMICS-RLC when…
- Fuji Xerox EDMICS Enterprise Systems
- Archival of Scanned Engineering Documents
- Legacy Corporate Scanning Pipelines
PCX
Use PCX when…
- MS-DOS and Early Windows Graphics
- 1990s Video Game Assets (Textures, UI)
- Retro Computing Archival