Image MIME Reference
EDMICS-RLC
Fuji Xerox EDMICS-RLC
image/vnd.fujixerox.edmics-rlc
VS
Khronos Texture 2.0
image/ktx2
KTX2
A complete technical comparison of Fuji Xerox EDMICS-RLC and Khronos Texture 2.0 — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | EDMICS-RLC | KTX2 |
|---|---|---|
| Transparency (Alpha) | ✕ No | Yes |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | ✕ No | Yes |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
Fuji Xerox EDMICS-RLC
image/vnd.fujixerox.edmics-rlc
Extension
.rlc.edm
Container
Fuji Xerox EDMICS Wrapper
Compression
Run-Length Coding (RLC / RLE)
Algorithm
Run-Length Coding (RLC)
Color Depth
1-bit (Monochrome), 8-bit (Grayscale)
Developed by
Fuji Xerox Co., Ltd.
Released
1990s
Magic Bytes
Unknown (Proprietary Container)
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container
KTX 2.0
Compression
Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth
8-bit, 16-bit, 32-bit (Float)
Developed by
Khronos Group
Released
2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
Browser Support Comparison
| Browser | EDMICS-RLC | KTX2 |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
EDMICS-RLC
EDMICS-RLC Strengths
- Simple, computationally inexpensive Run-Length Coding enabled rapid compression and decompression on low-power legacy hardware
- Deeply integrated into Fuji Xerox enterprise hardware for seamless, automated scan-to-archive workflows
Limitations
- Completely proprietary and closed-source, making modern archival extraction and migration extremely difficult
- No support in modern image processing libraries like ImageMagick, libvips, or standard viewers without bespoke decoding tools
- RLC compression is far less efficient than modern algorithms like PNG (Deflate) for complex documents
KTX2
KTX2 Strengths
- Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
- Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
- Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
- Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
- Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
- Zero support in traditional 2D image viewers or native OS previews
When to choose which format
EDMICS-RLC
Use EDMICS-RLC when…
- Fuji Xerox EDMICS Enterprise Systems
- Archival of Scanned Engineering Documents
- Legacy Corporate Scanning Pipelines
KTX2
Use KTX2 when…
- glTF 3D Models (KHR_texture_basisu)
- WebGPU and WebGL Applications
- Game Engines (Unity, Unreal, Godot)
- Augmented and Virtual Reality (AR/VR)