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Image MIME Reference
EDMICS-RLC

Fuji Xerox EDMICS-RLC

image/vnd.fujixerox.edmics-rlc
VS

Khronos Texture 2.0

image/ktx2
KTX2

A complete technical comparison of Fuji Xerox EDMICS-RLC and Khronos Texture 2.0 — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature EDMICS-RLC KTX2
Transparency (Alpha) ✕ No Yes
Animation Support ✕ No ✕ No
Progressive Loading ✕ No ✕ No
HDR Support ✕ No Yes
EXIF Metadata ✕ No ✕ No
ICC Color Profile ✕ No ✕ No
Fuji Xerox EDMICS-RLC
image/vnd.fujixerox.edmics-rlc
Extension
.rlc.edm
Container Fuji Xerox EDMICS Wrapper
Compression Run-Length Coding (RLC / RLE)
Algorithm
Run-Length Coding (RLC)
Color Depth 1-bit (Monochrome), 8-bit (Grayscale)
Developed by Fuji Xerox Co., Ltd.
Released 1990s
Magic Bytes
Unknown (Proprietary Container)
Full EDMICS-RLC reference →
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container KTX 2.0
Compression Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth 8-bit, 16-bit, 32-bit (Float)
Developed by Khronos Group
Released 2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
Full KTX2 reference →

Browser Support Comparison

Browser EDMICS-RLC KTX2
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
EDMICS-RLC

EDMICS-RLC Strengths

  • Simple, computationally inexpensive Run-Length Coding enabled rapid compression and decompression on low-power legacy hardware
  • Deeply integrated into Fuji Xerox enterprise hardware for seamless, automated scan-to-archive workflows
Limitations
  • Completely proprietary and closed-source, making modern archival extraction and migration extremely difficult
  • No support in modern image processing libraries like ImageMagick, libvips, or standard viewers without bespoke decoding tools
  • RLC compression is far less efficient than modern algorithms like PNG (Deflate) for complex documents
KTX2

KTX2 Strengths

  • Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
  • Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
  • Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
  • Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
  • Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
  • Zero support in traditional 2D image viewers or native OS previews

When to choose which format

EDMICS-RLC
Use EDMICS-RLC when…
  • Fuji Xerox EDMICS Enterprise Systems
  • Archival of Scanned Engineering Documents
  • Legacy Corporate Scanning Pipelines
KTX2
Use KTX2 when…
  • glTF 3D Models (KHR_texture_basisu)
  • WebGPU and WebGL Applications
  • Game Engines (Unity, Unreal, Godot)
  • Augmented and Virtual Reality (AR/VR)
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