Image MIME Reference
DPX
Digital Picture Exchange
image/dpx
VS
PiCture eXchange
image/x-pcx
PCX
A complete technical comparison of Digital Picture Exchange and PiCture eXchange — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | DPX | PCX |
|---|---|---|
| Transparency (Alpha) | Yes | ✕ No |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | Yes | ✕ No |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
Digital Picture Exchange
image/dpx
Extension
.dpx
Container
DPX (SMPTE ST 268)
Compression
Uncompressed / RLE (Rarely used)
Algorithm
Uncompressed
Color Depth
8-bit, 10-bit, 12-bit, 16-bit, 32-bit (Float)
Developed by
SMPTE (Society of Motion Picture and Television Engineers)
Released
1994
Magic Bytes
53 44 50 58 (Big-endian) / 58 50 44 53 (Little-endian)
PiCture eXchange
image/x-pcx
Extension
.pcx
Container
ZSoft Proprietary Header (128 bytes)
Compression
Run-Length Encoding (RLE)
Algorithm
ZSoft RLE
Color Depth
1-bit (Monochrome), 4-bit (16 colors), 8-bit (256 colors), 24-bit (True Color)
Developed by
ZSoft Corporation
Released
1985
Magic Bytes
0A (followed by version, e.g., 0A 05 01 08)
Browser Support Comparison
| Browser | DPX | PCX |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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|
✕ | ✕ |
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✕ | ✕ |
DPX
DPX Strengths
- Industry standard for transferring uncompressed, high-fidelity film and VFX data
- Rich industry-specific metadata including timecode, keykode, and film stock information
- Supports logarithmic color spaces (LogC, Cineon) to preserve the massive dynamic range of film negatives
Limitations
- Massive file sizes (e.g., a single 4K 10-bit frame is ~50MB, resulting in ~1.2GB per second at 24fps)
- Zero native support in web browsers or consumer OS image viewers
- Requires heavy-duty, fast storage infrastructure (RAID/NVMe) to playback in real-time
PCX
PCX Strengths
- Incredibly simple RLE algorithm makes it very fast to decode, which was historically vital for early 3D video game engines
- Retains crisp, lossless pixel data suitable for pixel art and interface assets
- Well-documented and highly supported by older desktop publishing and image editing software
Limitations
- Extremely inefficient compression by modern standards, producing large file sizes compared to PNG
- Lacks modern imaging features such as alpha channel transparency, EXIF metadata, and color profiles
- Zero support in web browsers; must be converted to PNG for web use
When to choose which format
DPX
Use DPX when…
- Film Scanning
- Visual Effects (VFX)
- Digital Intermediate (DI)
- Color Grading
- Archival
PCX
Use PCX when…
- MS-DOS and Early Windows Graphics
- 1990s Video Game Assets (Textures, UI)
- Retro Computing Archival