Free webp to jpg
Image MIME Reference
DPX

Digital Picture Exchange

image/dpx
VS

PiCture eXchange

image/x-pcx
PCX

A complete technical comparison of Digital Picture Exchange and PiCture eXchange — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature DPX PCX
Transparency (Alpha) Yes ✕ No
Animation Support ✕ No ✕ No
Progressive Loading ✕ No ✕ No
HDR Support Yes ✕ No
EXIF Metadata ✕ No ✕ No
ICC Color Profile ✕ No ✕ No
Digital Picture Exchange
image/dpx
Extension
.dpx
Container DPX (SMPTE ST 268)
Compression Uncompressed / RLE (Rarely used)
Algorithm
Uncompressed
Color Depth 8-bit, 10-bit, 12-bit, 16-bit, 32-bit (Float)
Developed by SMPTE (Society of Motion Picture and Television Engineers)
Released 1994
Magic Bytes
53 44 50 58 (Big-endian) / 58 50 44 53 (Little-endian)
Full DPX reference →
PiCture eXchange
image/x-pcx
Extension
.pcx
Container ZSoft Proprietary Header (128 bytes)
Compression Run-Length Encoding (RLE)
Algorithm
ZSoft RLE
Color Depth 1-bit (Monochrome), 4-bit (16 colors), 8-bit (256 colors), 24-bit (True Color)
Developed by ZSoft Corporation
Released 1985
Magic Bytes
0A (followed by version, e.g., 0A 05 01 08)
Full PCX reference →

Browser Support Comparison

Browser DPX PCX
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
DPX

DPX Strengths

  • Industry standard for transferring uncompressed, high-fidelity film and VFX data
  • Rich industry-specific metadata including timecode, keykode, and film stock information
  • Supports logarithmic color spaces (LogC, Cineon) to preserve the massive dynamic range of film negatives
Limitations
  • Massive file sizes (e.g., a single 4K 10-bit frame is ~50MB, resulting in ~1.2GB per second at 24fps)
  • Zero native support in web browsers or consumer OS image viewers
  • Requires heavy-duty, fast storage infrastructure (RAID/NVMe) to playback in real-time
PCX

PCX Strengths

  • Incredibly simple RLE algorithm makes it very fast to decode, which was historically vital for early 3D video game engines
  • Retains crisp, lossless pixel data suitable for pixel art and interface assets
  • Well-documented and highly supported by older desktop publishing and image editing software
Limitations
  • Extremely inefficient compression by modern standards, producing large file sizes compared to PNG
  • Lacks modern imaging features such as alpha channel transparency, EXIF metadata, and color profiles
  • Zero support in web browsers; must be converted to PNG for web use

When to choose which format

DPX
Use DPX when…
  • Film Scanning
  • Visual Effects (VFX)
  • Digital Intermediate (DI)
  • Color Grading
  • Archival
PCX
Use PCX when…
  • MS-DOS and Early Windows Graphics
  • 1990s Video Game Assets (Textures, UI)
  • Retro Computing Archival
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