Free webp to jpg
Image MIME Reference
DPX

Digital Picture Exchange

image/dpx
VS

Khronos Texture 2.0

image/ktx2
KTX2

A complete technical comparison of Digital Picture Exchange and Khronos Texture 2.0 — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature DPX KTX2
Transparency (Alpha) Yes Yes
Animation Support ✕ No ✕ No
Progressive Loading ✕ No ✕ No
HDR Support Yes Yes
EXIF Metadata ✕ No ✕ No
ICC Color Profile ✕ No ✕ No
Digital Picture Exchange
image/dpx
Extension
.dpx
Container DPX (SMPTE ST 268)
Compression Uncompressed / RLE (Rarely used)
Algorithm
Uncompressed
Color Depth 8-bit, 10-bit, 12-bit, 16-bit, 32-bit (Float)
Developed by SMPTE (Society of Motion Picture and Television Engineers)
Released 1994
Magic Bytes
53 44 50 58 (Big-endian) / 58 50 44 53 (Little-endian)
Full DPX reference →
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container KTX 2.0
Compression Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth 8-bit, 16-bit, 32-bit (Float)
Developed by Khronos Group
Released 2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
Full KTX2 reference →

Browser Support Comparison

Browser DPX KTX2
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
DPX

DPX Strengths

  • Industry standard for transferring uncompressed, high-fidelity film and VFX data
  • Rich industry-specific metadata including timecode, keykode, and film stock information
  • Supports logarithmic color spaces (LogC, Cineon) to preserve the massive dynamic range of film negatives
Limitations
  • Massive file sizes (e.g., a single 4K 10-bit frame is ~50MB, resulting in ~1.2GB per second at 24fps)
  • Zero native support in web browsers or consumer OS image viewers
  • Requires heavy-duty, fast storage infrastructure (RAID/NVMe) to playback in real-time
KTX2

KTX2 Strengths

  • Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
  • Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
  • Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
  • Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
  • Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
  • Zero support in traditional 2D image viewers or native OS previews

When to choose which format

DPX
Use DPX when…
  • Film Scanning
  • Visual Effects (VFX)
  • Digital Intermediate (DI)
  • Color Grading
  • Archival
KTX2
Use KTX2 when…
  • glTF 3D Models (KHR_texture_basisu)
  • WebGPU and WebGL Applications
  • Game Engines (Unity, Unreal, Godot)
  • Augmented and Virtual Reality (AR/VR)
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