Image MIME Reference
DGN
MicroStation Design File
image/x-vnd.dgn
VS
PiCture eXchange
image/x-pcx
PCX
A complete technical comparison of MicroStation Design File and PiCture eXchange — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | DGN | PCX |
|---|---|---|
| Transparency (Alpha) | Yes | ✕ No |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | ✕ No | ✕ No |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
MicroStation Design File
image/x-vnd.dgn
Extension
.dgn
Container
Microsoft OLE Compound File (V8) / IGDS (V7)
Compression
Uncompressed / OLE Structured Storage
Algorithm
None
Color Depth
Indexed Color (V7), 24-bit True Color (V8)
Developed by
Intergraph (Originally) / Bentley Systems (Currently)
Released
1980
Magic Bytes
D0 CF 11 E0 A1 B1 1A E1 (For V8 DGN)
PiCture eXchange
image/x-pcx
Extension
.pcx
Container
ZSoft Proprietary Header (128 bytes)
Compression
Run-Length Encoding (RLE)
Algorithm
ZSoft RLE
Color Depth
1-bit (Monochrome), 4-bit (16 colors), 8-bit (256 colors), 24-bit (True Color)
Developed by
ZSoft Corporation
Released
1985
Magic Bytes
0A (followed by version, e.g., 0A 05 01 08)
Browser Support Comparison
| Browser | DGN | PCX |
|---|---|---|
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
DGN
DGN Strengths
- Exceptionally robust at handling massive, coordinate-heavy infrastructure models that would frequently crash older versions of competing CAD software
- Deeply entrenched as the absolute standard format for many global departments of transportation and civil engineering firms
- V8 architecture supports boundless design plane coordinates, eliminating the physical scaling limitations of V7
Limitations
- Deeply proprietary format requiring complex third-party libraries (like the ODA SDK) to parse or write programmatically outside of the Bentley ecosystem
- V8's reliance on the archaic Microsoft OLE Compound File container makes file introspection cumbersome
- Cannot be rendered natively in web browsers without converting to WebGL/Canvas formats or SVG
PCX
PCX Strengths
- Incredibly simple RLE algorithm makes it very fast to decode, which was historically vital for early 3D video game engines
- Retains crisp, lossless pixel data suitable for pixel art and interface assets
- Well-documented and highly supported by older desktop publishing and image editing software
Limitations
- Extremely inefficient compression by modern standards, producing large file sizes compared to PNG
- Lacks modern imaging features such as alpha channel transparency, EXIF metadata, and color profiles
- Zero support in web browsers; must be converted to PNG for web use
When to choose which format
DGN
Use DGN when…
- Civil Engineering and Plant Design
- Large-scale Architecture and Construction (AEC)
- 2D/3D Infrastructure Modeling
PCX
Use PCX when…
- MS-DOS and Early Windows Graphics
- 1990s Video Game Assets (Textures, UI)
- Retro Computing Archival