Image MIME Reference
DDS
DirectDraw Surface
image/vnd.ms-dds
VS
Portable Graymap
image/x-portable-graymap
PGM
A complete technical comparison of DirectDraw Surface and Portable Graymap — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | DDS | PGM |
|---|---|---|
| Transparency (Alpha) | Yes | ✕ No |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | Yes | Yes |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
DirectDraw Surface
image/vnd.ms-dds
Extension
.dds
Container
DirectDraw Surface
Compression
Block Compression (BC1-BC7) / DXTC / S3TC / Uncompressed (RGBA, Floating-Point)
Algorithm
DXT1-DXT5BC1-BC7ASTC / ETC2 (Extended)
Color Depth
8-bit, 16-bit, 24-bit, 32-bit (RGBA), 16-bit/32-bit Floating Point (HDR)
Developed by
Microsoft Corporation
Released
1999
Magic Bytes
44 44 53 20
Portable Graymap
image/x-portable-graymap
Extension
.pgm
Container
Netpbm
Compression
Uncompressed
Algorithm
None
Color Depth
8-bit (Grayscale), 16-bit (Grayscale)
Developed by
Jef Poskanzer (Netpbm Project)
Released
1988
Magic Bytes
50 32 (ASCII) or 50 35 (Binary)
Browser Support Comparison
| Browser | DDS | PGM |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
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|
✕ | ✕ |
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|
✕ | ✕ |
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✕ | ✕ |
DDS
DDS Strengths
- Massively reduces VRAM footprint and memory bandwidth usage because the GPU decodes the block compression in hardware
- Encapsulates complex texture arrays, volume textures, cubemaps, and entire mipmap chains within a single, highly structured file
- Supports high-dynamic-range (HDR) floating-point data for modern physically based rendering (PBR)
Limitations
- Block compression algorithms (like DXT) are lossy and can introduce ugly blocky artifacts, especially in smooth gradients or normal maps if not tuned properly
- Files are generally larger on the physical hard drive than highly compressed formats like PNG or WebP
- Zero support in web browsers or standard consumer image viewers
PGM
PGM Strengths
- Extremely simple format allows custom parsers to be written from scratch in minimal time
- Supports 16-bit precision, making it highly valuable for scientific, medical, and height-map data where 8-bit precision is insufficient
- ASCII encoding ('P2') allows manual editing and visual inspection of pixel values directly within a text editor
Limitations
- Strictly limited to grayscale; cannot display color
- Lack of compression results in massive file sizes, making it entirely impractical for web delivery or consumer storage
- Does not support alpha transparency or modern metadata structures
When to choose which format
DDS
Use DDS when…
- Real-Time 3D Game Textures
- DirectX and Vulkan Rendering Pipelines
- Skyboxes and Environment Cubemaps
- Volume Textures (3D Textures)
PGM
Use PGM when…
- Computer Vision and Machine Learning Pre-processing
- Scientific and Medical Image Processing
- Unix/Linux Command-Line Image Pipelines