Image MIME Reference
Corel-CMX
Corel Metafile Exchange
image/x-cmx
VS
PiCture eXchange
image/x-pcx
PCX
A complete technical comparison of Corel Metafile Exchange and PiCture eXchange — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | Corel-CMX | PCX |
|---|---|---|
| Transparency (Alpha) | Yes | ✕ No |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | ✕ No | ✕ No |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | Yes | ✕ No |
Corel Metafile Exchange
image/x-cmx
Extension
.cmx
Container
RIFF (Resource Interchange File Format)
Compression
Uncompressed Vector Commands / Embedded Raster Compression (Optional)
Algorithm
None (Vector)
Color Depth
Vector Data, Supports embedded bitmaps
Developed by
Corel Corporation
Released
Mid-1990s
Magic Bytes
52 49 46 46 (skip 4) 43 4D 58 31
PiCture eXchange
image/x-pcx
Extension
.pcx
Container
ZSoft Proprietary Header (128 bytes)
Compression
Run-Length Encoding (RLE)
Algorithm
ZSoft RLE
Color Depth
1-bit (Monochrome), 4-bit (16 colors), 8-bit (256 colors), 24-bit (True Color)
Developed by
ZSoft Corporation
Released
1985
Magic Bytes
0A (followed by version, e.g., 0A 05 01 08)
Browser Support Comparison
| Browser | Corel-CMX | PCX |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
Corel-CMX
Corel-CMX Strengths
- Preserves rich vector attributes and layer groupings native to the Corel drawing engine better than standard WMF files
- Significantly smaller footprint than full CDR project files, making it excellent for early CD-ROM clip art distribution
- Maintains decent support in the open-source community thanks to libraries like libcdr
Limitations
- Proprietary format strictly tied to Corel's ecosystem, often causing compatibility issues with Adobe software
- Zero support in web browsers; must be converted to SVG for modern web usage
- Largely obsolete for modern workflows, superseded by PDF and SVG
PCX
PCX Strengths
- Incredibly simple RLE algorithm makes it very fast to decode, which was historically vital for early 3D video game engines
- Retains crisp, lossless pixel data suitable for pixel art and interface assets
- Well-documented and highly supported by older desktop publishing and image editing software
Limitations
- Extremely inefficient compression by modern standards, producing large file sizes compared to PNG
- Lacks modern imaging features such as alpha channel transparency, EXIF metadata, and color profiles
- Zero support in web browsers; must be converted to PNG for web use
When to choose which format
Corel-CMX
Use Corel-CMX when…
- Legacy CorelDRAW Clip Art Collections
- Vector Graphic Exchange within Corel Suite
- Historical Desktop Publishing Assets
PCX
Use PCX when…
- MS-DOS and Early Windows Graphics
- 1990s Video Game Assets (Textures, UI)
- Retro Computing Archival