Image MIME Reference
CLIP
Clip Studio Paint Document
image/vnd.clip
VS
PiCture eXchange
image/x-pcx
PCX
A complete technical comparison of Clip Studio Paint Document and PiCture eXchange — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | CLIP | PCX |
|---|---|---|
| Transparency (Alpha) | Yes | ✕ No |
| Animation Support | Yes | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | ✕ No | ✕ No |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | Yes | ✕ No |
Clip Studio Paint Document
image/vnd.clip
Extension
.clip.lip
Container
SQLite 3 Database
Compression
Proprietary Blob Compression (within SQLite)
Algorithm
Proprietary (Celsys Blob Encoding)
Color Depth
8-bit (Monochrome), 8-bit (Grayscale), 24-bit (RGB), 32-bit (CMYK)
Developed by
Celsys, Inc.
Released
2012
Magic Bytes
53 51 4C 69 74 65 20 66 6F 72 6D 61 74 20 33 00
PiCture eXchange
image/x-pcx
Extension
.pcx
Container
ZSoft Proprietary Header (128 bytes)
Compression
Run-Length Encoding (RLE)
Algorithm
ZSoft RLE
Color Depth
1-bit (Monochrome), 4-bit (16 colors), 8-bit (256 colors), 24-bit (True Color)
Developed by
ZSoft Corporation
Released
1985
Magic Bytes
0A (followed by version, e.g., 0A 05 01 08)
Browser Support Comparison
| Browser | CLIP | PCX |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
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|
✕ | ✕ |
CLIP
CLIP Strengths
- SQLite backend provides incredibly robust data integrity, preventing catastrophic project loss if the application crashes during a save
- Allows for massive multi-page comic projects and animation timelines to be handled efficiently without loading the entire project into RAM simultaneously
- Industry standard for manga, anime, and webtoon professional workflows
Limitations
- Heavily closed-source and proprietary, meaning no third-party applications (like ImageMagick or GIMP) can parse or render the files
- Standard MIME identification tools will misidentify the file as a generic SQLite database, causing friction in automated file-upload validations
- Zero web browser support
PCX
PCX Strengths
- Incredibly simple RLE algorithm makes it very fast to decode, which was historically vital for early 3D video game engines
- Retains crisp, lossless pixel data suitable for pixel art and interface assets
- Well-documented and highly supported by older desktop publishing and image editing software
Limitations
- Extremely inefficient compression by modern standards, producing large file sizes compared to PNG
- Lacks modern imaging features such as alpha channel transparency, EXIF metadata, and color profiles
- Zero support in web browsers; must be converted to PNG for web use
When to choose which format
CLIP
Use CLIP when…
- Digital Illustration and Concept Art
- Manga and Webtoon Production
- 2D Frame-by-Frame Animation
- High-Resolution Print Production
PCX
Use PCX when…
- MS-DOS and Early Windows Graphics
- 1990s Video Game Assets (Textures, UI)
- Retro Computing Archival