Image MIME Reference
CLIP
Clip Studio Paint Document
image/vnd.clip
VS
Khronos Texture 2.0
image/ktx2
KTX2
A complete technical comparison of Clip Studio Paint Document and Khronos Texture 2.0 — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | CLIP | KTX2 |
|---|---|---|
| Transparency (Alpha) | Yes | Yes |
| Animation Support | Yes | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | ✕ No | Yes |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | Yes | ✕ No |
Clip Studio Paint Document
image/vnd.clip
Extension
.clip.lip
Container
SQLite 3 Database
Compression
Proprietary Blob Compression (within SQLite)
Algorithm
Proprietary (Celsys Blob Encoding)
Color Depth
8-bit (Monochrome), 8-bit (Grayscale), 24-bit (RGB), 32-bit (CMYK)
Developed by
Celsys, Inc.
Released
2012
Magic Bytes
53 51 4C 69 74 65 20 66 6F 72 6D 61 74 20 33 00
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container
KTX 2.0
Compression
Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth
8-bit, 16-bit, 32-bit (Float)
Developed by
Khronos Group
Released
2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
Browser Support Comparison
| Browser | CLIP | KTX2 |
|---|---|---|
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
CLIP
CLIP Strengths
- SQLite backend provides incredibly robust data integrity, preventing catastrophic project loss if the application crashes during a save
- Allows for massive multi-page comic projects and animation timelines to be handled efficiently without loading the entire project into RAM simultaneously
- Industry standard for manga, anime, and webtoon professional workflows
Limitations
- Heavily closed-source and proprietary, meaning no third-party applications (like ImageMagick or GIMP) can parse or render the files
- Standard MIME identification tools will misidentify the file as a generic SQLite database, causing friction in automated file-upload validations
- Zero web browser support
KTX2
KTX2 Strengths
- Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
- Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
- Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
- Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
- Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
- Zero support in traditional 2D image viewers or native OS previews
When to choose which format
CLIP
Use CLIP when…
- Digital Illustration and Concept Art
- Manga and Webtoon Production
- 2D Frame-by-Frame Animation
- High-Resolution Print Production
KTX2
Use KTX2 when…
- glTF 3D Models (KHR_texture_basisu)
- WebGPU and WebGL Applications
- Game Engines (Unity, Unreal, Godot)
- Augmented and Virtual Reality (AR/VR)