Free webp to jpg
Image MIME Reference
CGM

Computer Graphics Metafile

image/cgm
VS

PiCture eXchange

image/x-pcx
PCX

A complete technical comparison of Computer Graphics Metafile and PiCture eXchange — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature CGM PCX
Transparency (Alpha) Yes ✕ No
Animation Support ✕ No ✕ No
Progressive Loading ✕ No ✕ No
HDR Support ✕ No ✕ No
EXIF Metadata ✕ No ✕ No
ICC Color Profile Yes ✕ No
Computer Graphics Metafile
image/cgm
Extension
.cgm
Container CGM
Compression Uncompressed / Binary / Character / Clear Text
Algorithm
Deflate (in some WebCGM profiles)
Color Depth 8-bit, 16-bit, 24-bit, 32-bit
Developed by ISO / IEC
Released 1987
Magic Bytes
00 20 (Binary) / 42 45 47 49 4E 20 4D 45 54 41 46 49 4C 45 (Clear Text)
Full CGM reference →
PiCture eXchange
image/x-pcx
Extension
.pcx
Container ZSoft Proprietary Header (128 bytes)
Compression Run-Length Encoding (RLE)
Algorithm
ZSoft RLE
Color Depth 1-bit (Monochrome), 4-bit (16 colors), 8-bit (256 colors), 24-bit (True Color)
Developed by ZSoft Corporation
Released 1985
Magic Bytes
0A (followed by version, e.g., 0A 05 01 08)
Full PCX reference →

Browser Support Comparison

Browser CGM PCX
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
CGM

CGM Strengths

  • Strictly standardized by ISO, ensuring long-term archiving and cross-platform compatibility in engineering
  • Excellent support for rich metadata, hyperlinks, and technical hotspots via the WebCGM profile
  • Can store complex 2D geometry, rasters, and text in a single lightweight file
Limitations
  • Multiple encoding schemes (Binary, Character, Clear Text) make parser development difficult
  • Zero native support in modern web browsers without third-party plugins
  • Largely replaced by SVG for general-purpose 2D vector graphics on the web
PCX

PCX Strengths

  • Incredibly simple RLE algorithm makes it very fast to decode, which was historically vital for early 3D video game engines
  • Retains crisp, lossless pixel data suitable for pixel art and interface assets
  • Well-documented and highly supported by older desktop publishing and image editing software
Limitations
  • Extremely inefficient compression by modern standards, producing large file sizes compared to PNG
  • Lacks modern imaging features such as alpha channel transparency, EXIF metadata, and color profiles
  • Zero support in web browsers; must be converted to PNG for web use

When to choose which format

CGM
Use CGM when…
  • Technical Illustrations
  • Aerospace & Defense (S1000D)
  • CAD/CAM
  • Geophysics
PCX
Use PCX when…
  • MS-DOS and Early Windows Graphics
  • 1990s Video Game Assets (Textures, UI)
  • Retro Computing Archival
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