Image MIME Reference
CGM
Computer Graphics Metafile
image/cgm
VS
Khronos Texture 2.0
image/ktx2
KTX2
A complete technical comparison of Computer Graphics Metafile and Khronos Texture 2.0 — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | CGM | KTX2 |
|---|---|---|
| Transparency (Alpha) | Yes | Yes |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | ✕ No | Yes |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | Yes | ✕ No |
Computer Graphics Metafile
image/cgm
Extension
.cgm
Container
CGM
Compression
Uncompressed / Binary / Character / Clear Text
Algorithm
Deflate (in some WebCGM profiles)
Color Depth
8-bit, 16-bit, 24-bit, 32-bit
Developed by
ISO / IEC
Released
1987
Magic Bytes
00 20 (Binary) / 42 45 47 49 4E 20 4D 45 54 41 46 49 4C 45 (Clear Text)
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container
KTX 2.0
Compression
Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth
8-bit, 16-bit, 32-bit (Float)
Developed by
Khronos Group
Released
2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
Browser Support Comparison
| Browser | CGM | KTX2 |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
CGM
CGM Strengths
- Strictly standardized by ISO, ensuring long-term archiving and cross-platform compatibility in engineering
- Excellent support for rich metadata, hyperlinks, and technical hotspots via the WebCGM profile
- Can store complex 2D geometry, rasters, and text in a single lightweight file
Limitations
- Multiple encoding schemes (Binary, Character, Clear Text) make parser development difficult
- Zero native support in modern web browsers without third-party plugins
- Largely replaced by SVG for general-purpose 2D vector graphics on the web
KTX2
KTX2 Strengths
- Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
- Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
- Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
- Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
- Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
- Zero support in traditional 2D image viewers or native OS previews
When to choose which format
CGM
Use CGM when…
- Technical Illustrations
- Aerospace & Defense (S1000D)
- CAD/CAM
- Geophysics
KTX2
Use KTX2 when…
- glTF 3D Models (KHR_texture_basisu)
- WebGPU and WebGL Applications
- Game Engines (Unity, Unreal, Godot)
- Augmented and Virtual Reality (AR/VR)