Free webp to jpg
Image MIME Reference
CGM

Computer Graphics Metafile

image/cgm
VS

Khronos Texture 2.0

image/ktx2
KTX2

A complete technical comparison of Computer Graphics Metafile and Khronos Texture 2.0 — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature CGM KTX2
Transparency (Alpha) Yes Yes
Animation Support ✕ No ✕ No
Progressive Loading ✕ No ✕ No
HDR Support ✕ No Yes
EXIF Metadata ✕ No ✕ No
ICC Color Profile Yes ✕ No
Computer Graphics Metafile
image/cgm
Extension
.cgm
Container CGM
Compression Uncompressed / Binary / Character / Clear Text
Algorithm
Deflate (in some WebCGM profiles)
Color Depth 8-bit, 16-bit, 24-bit, 32-bit
Developed by ISO / IEC
Released 1987
Magic Bytes
00 20 (Binary) / 42 45 47 49 4E 20 4D 45 54 41 46 49 4C 45 (Clear Text)
Full CGM reference →
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container KTX 2.0
Compression Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth 8-bit, 16-bit, 32-bit (Float)
Developed by Khronos Group
Released 2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
Full KTX2 reference →

Browser Support Comparison

Browser CGM KTX2
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
CGM

CGM Strengths

  • Strictly standardized by ISO, ensuring long-term archiving and cross-platform compatibility in engineering
  • Excellent support for rich metadata, hyperlinks, and technical hotspots via the WebCGM profile
  • Can store complex 2D geometry, rasters, and text in a single lightweight file
Limitations
  • Multiple encoding schemes (Binary, Character, Clear Text) make parser development difficult
  • Zero native support in modern web browsers without third-party plugins
  • Largely replaced by SVG for general-purpose 2D vector graphics on the web
KTX2

KTX2 Strengths

  • Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
  • Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
  • Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
  • Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
  • Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
  • Zero support in traditional 2D image viewers or native OS previews

When to choose which format

CGM
Use CGM when…
  • Technical Illustrations
  • Aerospace & Defense (S1000D)
  • CAD/CAM
  • Geophysics
KTX2
Use KTX2 when…
  • glTF 3D Models (KHR_texture_basisu)
  • WebGPU and WebGL Applications
  • Game Engines (Unity, Unreal, Godot)
  • Augmented and Virtual Reality (AR/VR)
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