Image MIME Reference
CGM
Computer Graphics Metafile
image/cgm
VS
DirectDraw Surface
image/vnd.ms-dds
DDS
A complete technical comparison of Computer Graphics Metafile and DirectDraw Surface — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | CGM | DDS |
|---|---|---|
| Transparency (Alpha) | Yes | Yes |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | ✕ No | Yes |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | Yes | ✕ No |
Computer Graphics Metafile
image/cgm
Extension
.cgm
Container
CGM
Compression
Uncompressed / Binary / Character / Clear Text
Algorithm
Deflate (in some WebCGM profiles)
Color Depth
8-bit, 16-bit, 24-bit, 32-bit
Developed by
ISO / IEC
Released
1987
Magic Bytes
00 20 (Binary) / 42 45 47 49 4E 20 4D 45 54 41 46 49 4C 45 (Clear Text)
DirectDraw Surface
image/vnd.ms-dds
Extension
.dds
Container
DirectDraw Surface
Compression
Block Compression (BC1-BC7) / DXTC / S3TC / Uncompressed (RGBA, Floating-Point)
Algorithm
DXT1-DXT5BC1-BC7ASTC / ETC2 (Extended)
Color Depth
8-bit, 16-bit, 24-bit, 32-bit (RGBA), 16-bit/32-bit Floating Point (HDR)
Developed by
Microsoft Corporation
Released
1999
Magic Bytes
44 44 53 20
Browser Support Comparison
| Browser | CGM | DDS |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
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|
✕ | ✕ |
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|
✕ | ✕ |
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|
✕ | ✕ |
CGM
CGM Strengths
- Strictly standardized by ISO, ensuring long-term archiving and cross-platform compatibility in engineering
- Excellent support for rich metadata, hyperlinks, and technical hotspots via the WebCGM profile
- Can store complex 2D geometry, rasters, and text in a single lightweight file
Limitations
- Multiple encoding schemes (Binary, Character, Clear Text) make parser development difficult
- Zero native support in modern web browsers without third-party plugins
- Largely replaced by SVG for general-purpose 2D vector graphics on the web
DDS
DDS Strengths
- Massively reduces VRAM footprint and memory bandwidth usage because the GPU decodes the block compression in hardware
- Encapsulates complex texture arrays, volume textures, cubemaps, and entire mipmap chains within a single, highly structured file
- Supports high-dynamic-range (HDR) floating-point data for modern physically based rendering (PBR)
Limitations
- Block compression algorithms (like DXT) are lossy and can introduce ugly blocky artifacts, especially in smooth gradients or normal maps if not tuned properly
- Files are generally larger on the physical hard drive than highly compressed formats like PNG or WebP
- Zero support in web browsers or standard consumer image viewers
When to choose which format
CGM
Use CGM when…
- Technical Illustrations
- Aerospace & Defense (S1000D)
- CAD/CAM
- Geophysics
DDS
Use DDS when…
- Real-Time 3D Game Textures
- DirectX and Vulkan Rendering Pipelines
- Skyboxes and Environment Cubemaps
- Volume Textures (3D Textures)