Image MIME Reference
Canon-CR2
Canon Raw Version 2
image/x-canon-cr2
VS
Khronos Texture 2.0
image/ktx2
KTX2
A complete technical comparison of Canon Raw Version 2 and Khronos Texture 2.0 — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | Canon-CR2 | KTX2 |
|---|---|---|
| Transparency (Alpha) | ✕ No | Yes |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | Yes | Yes |
| EXIF Metadata | Yes | ✕ No |
| ICC Color Profile | Yes | ✕ No |
Canon Raw Version 2
image/x-canon-cr2
Extension
.cr2
Container
TIFF
Compression
Lossless JPEG (ITU-T81)
Algorithm
Lossless JPEG (ITU-T81)
Color Depth
12-bit (Per Channel), 14-bit (Per Channel)
Developed by
Canon Inc.
Released
2004
Magic Bytes
49 49 2A 00 10 00 00 00 43 52 02 00
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container
KTX 2.0
Compression
Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth
8-bit, 16-bit, 32-bit (Float)
Developed by
Khronos Group
Released
2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
Browser Support Comparison
| Browser | Canon-CR2 | KTX2 |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
Canon-CR2
Canon-CR2 Strengths
- Retains maximum sensor data, allowing extreme recovery of highlights and shadows that would be permanently lost in a JPEG
- White balance and color profiling are not 'baked in', meaning they can be completely altered in post-production without degrading the image
- Lossless compression ensures perfect pixel accuracy while reducing file size compared to fully uncompressed formats
Limitations
- Proprietary format means it requires constant updates to raw processing engines (like Adobe Camera Raw) every time Canon releases a new camera model
- Produces very large file sizes (often 20MB to 40MB per image depending on sensor resolution)
- Cannot be directly embedded into web pages or used in standard HTML/CSS contexts
KTX2
KTX2 Strengths
- Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
- Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
- Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
- Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
- Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
- Zero support in traditional 2D image viewers or native OS previews
When to choose which format
Canon-CR2
Use Canon-CR2 when…
- Professional Digital Photography
- Non-destructive Image Post-Processing
- High Dynamic Range (HDR) Imaging Archival
KTX2
Use KTX2 when…
- glTF 3D Models (KHR_texture_basisu)
- WebGPU and WebGL Applications
- Game Engines (Unity, Unreal, Godot)
- Augmented and Virtual Reality (AR/VR)