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Image MIME Reference
BTIF

Bank Telecommunications Image Format

image/prs.btif
VS

Khronos Texture 2.0

image/ktx2
KTX2

A complete technical comparison of Bank Telecommunications Image Format and Khronos Texture 2.0 — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature BTIF KTX2
Transparency (Alpha) ✕ No Yes
Animation Support ✕ No ✕ No
Progressive Loading ✕ No ✕ No
HDR Support ✕ No Yes
EXIF Metadata ✕ No ✕ No
ICC Color Profile ✕ No ✕ No
Bank Telecommunications Image Format
image/prs.btif
Extension
.btif.btf
Container Proprietary Check Image Container
Compression Lossy (JPEG-based) / Lossless (TIFF-based)
Algorithm
JPEGTIFF-variant
Color Depth 1-bit (B&W), 8-bit (Grayscale)
Developed by NationsBank (Bank of America) / Ben Simon
Released 1998
Magic Bytes
Unknown (Proprietary container)
Full BTIF reference →
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container KTX 2.0
Compression Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth 8-bit, 16-bit, 32-bit (Float)
Developed by Khronos Group
Released 2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
Full KTX2 reference →

Browser Support Comparison

Browser BTIF KTX2
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
BTIF

BTIF Strengths

  • Allowed early digital archiving and web-based transmission of cleared bank checks
  • Encapsulated both image data and ASCII transaction metadata in a single file
Limitations
  • Completely proprietary and obsolete format
  • Lacks native support in modern operating systems and image viewers
  • Requires legacy plugins or specialized bio-format readers (like ImageC) to decode
KTX2

KTX2 Strengths

  • Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
  • Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
  • Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
  • Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
  • Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
  • Zero support in traditional 2D image viewers or native OS previews

When to choose which format

BTIF
Use BTIF when…
  • Bank Check Archiving (Legacy)
  • Financial Transaction Records
KTX2
Use KTX2 when…
  • glTF 3D Models (KHR_texture_basisu)
  • WebGPU and WebGL Applications
  • Game Engines (Unity, Unreal, Godot)
  • Augmented and Virtual Reality (AR/VR)
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