Image MIME Reference
BMP
Windows Bitmap (Legacy Windows MIME Alias)
image/x-windows-bmp
VS
PiCture eXchange
image/x-pcx
PCX
A complete technical comparison of Windows Bitmap (Legacy Windows MIME Alias) and PiCture eXchange — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
BMP wins on browser support
Feature Support
| Feature | BMP | PCX |
|---|---|---|
| Transparency (Alpha) | Yes | ✕ No |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | ✕ No | ✕ No |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | Yes | ✕ No |
Windows Bitmap (Legacy Windows MIME Alias)
image/x-windows-bmp
Extension
.bmp.dib
Container
DIB (Device-Independent Bitmap)
Compression
Uncompressed / Run-Length Encoding (RLE)
Algorithm
NoneRLE4RLE8
Color Depth
1-bit (Monochrome), 4-bit (16 colors), 8-bit (256 colors), 16-bit (High Color), 24-bit (True Color), 32-bit (True Color with Alpha)
Developed by
Microsoft Corporation
Released
1985
Magic Bytes
42 4D
PiCture eXchange
image/x-pcx
Extension
.pcx
Container
ZSoft Proprietary Header (128 bytes)
Compression
Run-Length Encoding (RLE)
Algorithm
ZSoft RLE
Color Depth
1-bit (Monochrome), 4-bit (16 colors), 8-bit (256 colors), 24-bit (True Color)
Developed by
ZSoft Corporation
Released
1985
Magic Bytes
0A (followed by version, e.g., 0A 05 01 08)
Browser Support Comparison
| Browser | BMP | PCX |
|---|---|---|
|
|
✓ 1
|
✕ |
|
|
✓ 1
|
✕ |
|
|
✓ 1
|
✕ |
|
|
✓ 12
|
✕ |
|
|
✓
|
✕ |
BMP
BMP Strengths
- Universally supported by all major operating systems and modern web browsers
- Maintains perfect, lossless fidelity because pixel data is stored without lossy compression artifacts
Limitations
- Massive file size overhead due to a lack of modern compression algorithms
- Legacy MIME strings like 'image/x-windows-bmp' can trigger validation warnings in strict security or API environments if unhandled
PCX
PCX Strengths
- Incredibly simple RLE algorithm makes it very fast to decode, which was historically vital for early 3D video game engines
- Retains crisp, lossless pixel data suitable for pixel art and interface assets
- Well-documented and highly supported by older desktop publishing and image editing software
Limitations
- Extremely inefficient compression by modern standards, producing large file sizes compared to PNG
- Lacks modern imaging features such as alpha channel transparency, EXIF metadata, and color profiles
- Zero support in web browsers; must be converted to PNG for web use
When to choose which format
BMP
Use BMP when…
- Legacy Windows Desktop Registry Associations
- Older Enterprise Intranet Applications
- Windows Graphics Archival
PCX
Use PCX when…
- MS-DOS and Early Windows Graphics
- 1990s Video Game Assets (Textures, UI)
- Retro Computing Archival