Free webp to jpg
Image MIME Reference
BMP

Windows Bitmap (Legacy Windows MIME Alias)

image/x-windows-bmp
VS

Khronos Texture 2.0

image/ktx2
KTX2

A complete technical comparison of Windows Bitmap (Legacy Windows MIME Alias) and Khronos Texture 2.0 — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

BMP wins on browser support

Feature Support

Feature BMP KTX2
Transparency (Alpha) Yes Yes
Animation Support ✕ No ✕ No
Progressive Loading ✕ No ✕ No
HDR Support ✕ No Yes
EXIF Metadata ✕ No ✕ No
ICC Color Profile Yes ✕ No
Windows Bitmap (Legacy Windows MIME Alias)
image/x-windows-bmp
Extension
.bmp.dib
Container DIB (Device-Independent Bitmap)
Compression Uncompressed / Run-Length Encoding (RLE)
Algorithm
NoneRLE4RLE8
Color Depth 1-bit (Monochrome), 4-bit (16 colors), 8-bit (256 colors), 16-bit (High Color), 24-bit (True Color), 32-bit (True Color with Alpha)
Developed by Microsoft Corporation
Released 1985
Magic Bytes
42 4D
Full BMP reference →
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container KTX 2.0
Compression Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth 8-bit, 16-bit, 32-bit (Float)
Developed by Khronos Group
Released 2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
Full KTX2 reference →

Browser Support Comparison

Browser BMP KTX2
Chrome Chrome
✓ 1
Firefox Firefox
✓ 1
Safari Safari
✓ 1
Edge Edge
✓ 12
IE IE (Legacy)
BMP

BMP Strengths

  • Universally supported by all major operating systems and modern web browsers
  • Maintains perfect, lossless fidelity because pixel data is stored without lossy compression artifacts
Limitations
  • Massive file size overhead due to a lack of modern compression algorithms
  • Legacy MIME strings like 'image/x-windows-bmp' can trigger validation warnings in strict security or API environments if unhandled
KTX2

KTX2 Strengths

  • Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
  • Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
  • Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
  • Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
  • Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
  • Zero support in traditional 2D image viewers or native OS previews

When to choose which format

BMP
Use BMP when…
  • Legacy Windows Desktop Registry Associations
  • Older Enterprise Intranet Applications
  • Windows Graphics Archival
KTX2
Use KTX2 when…
  • glTF 3D Models (KHR_texture_basisu)
  • WebGPU and WebGL Applications
  • Game Engines (Unity, Unreal, Godot)
  • Augmented and Virtual Reality (AR/VR)
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