Free webp to jpg
Image MIME Reference
Apple-ICNS

Apple Icon Image

image/x-icns
VS

PiCture eXchange

image/x-pcx
PCX

A complete technical comparison of Apple Icon Image and PiCture eXchange — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature Apple-ICNS PCX
Transparency (Alpha) Yes ✕ No
Animation Support ✕ No ✕ No
Progressive Loading ✕ No ✕ No
HDR Support ✕ No ✕ No
EXIF Metadata ✕ No ✕ No
ICC Color Profile Yes ✕ No
Apple Icon Image
image/x-icns
Extension
.icns
Container Chunk-based (OSType Header)
Compression Uncompressed (Legacy) / PNG (Modern) / JPEG 2000 (Modern)
Algorithm
NoneDeflate (via embedded PNG)Wavelet (via embedded JP2)
Color Depth 1-bit (Monochrome), 4-bit, 8-bit, 24-bit (RGB), 32-bit (RGBA)
Developed by Apple Inc.
Released 2001
Magic Bytes
69 63 6E 73
Full Apple-ICNS reference →
PiCture eXchange
image/x-pcx
Extension
.pcx
Container ZSoft Proprietary Header (128 bytes)
Compression Run-Length Encoding (RLE)
Algorithm
ZSoft RLE
Color Depth 1-bit (Monochrome), 4-bit (16 colors), 8-bit (256 colors), 24-bit (True Color)
Developed by ZSoft Corporation
Released 1985
Magic Bytes
0A (followed by version, e.g., 0A 05 01 08)
Full PCX reference →

Browser Support Comparison

Browser Apple-ICNS PCX
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
Apple-ICNS

Apple-ICNS Strengths

  • Seamlessly handles multi-resolution scaling on macOS, perfectly serving both standard and high-DPI (Retina) displays from a single asset
  • Modern versions efficiently embed standard PNG files, making it much easier to parse the high-resolution layers than the legacy raw pixel formats
Limitations
  • Strictly bound to the Apple ecosystem; completely useless natively on Windows, Linux, or the Web
  • The internal chunking structure is notoriously messy, utilizing dozens of different undocumented, legacy OSType tags spanning 20+ years of Apple history
PCX

PCX Strengths

  • Incredibly simple RLE algorithm makes it very fast to decode, which was historically vital for early 3D video game engines
  • Retains crisp, lossless pixel data suitable for pixel art and interface assets
  • Well-documented and highly supported by older desktop publishing and image editing software
Limitations
  • Extremely inefficient compression by modern standards, producing large file sizes compared to PNG
  • Lacks modern imaging features such as alpha channel transparency, EXIF metadata, and color profiles
  • Zero support in web browsers; must be converted to PNG for web use

When to choose which format

Apple-ICNS
Use Apple-ICNS when…
  • macOS Application Bundles (.app)
  • macOS Folder Customization
  • Apple Disk Image (.dmg) Styling
PCX
Use PCX when…
  • MS-DOS and Early Windows Graphics
  • 1990s Video Game Assets (Textures, UI)
  • Retro Computing Archival
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