Image MIME Reference
Apple-ICNS
Apple Icon Image
image/x-icns
VS
PiCture eXchange
image/x-pcx
PCX
A complete technical comparison of Apple Icon Image and PiCture eXchange — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | Apple-ICNS | PCX |
|---|---|---|
| Transparency (Alpha) | Yes | ✕ No |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | ✕ No | ✕ No |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | Yes | ✕ No |
Apple Icon Image
image/x-icns
Extension
.icns
Container
Chunk-based (OSType Header)
Compression
Uncompressed (Legacy) / PNG (Modern) / JPEG 2000 (Modern)
Algorithm
NoneDeflate (via embedded PNG)Wavelet (via embedded JP2)
Color Depth
1-bit (Monochrome), 4-bit, 8-bit, 24-bit (RGB), 32-bit (RGBA)
Developed by
Apple Inc.
Released
2001
Magic Bytes
69 63 6E 73
PiCture eXchange
image/x-pcx
Extension
.pcx
Container
ZSoft Proprietary Header (128 bytes)
Compression
Run-Length Encoding (RLE)
Algorithm
ZSoft RLE
Color Depth
1-bit (Monochrome), 4-bit (16 colors), 8-bit (256 colors), 24-bit (True Color)
Developed by
ZSoft Corporation
Released
1985
Magic Bytes
0A (followed by version, e.g., 0A 05 01 08)
Browser Support Comparison
| Browser | Apple-ICNS | PCX |
|---|---|---|
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
Apple-ICNS
Apple-ICNS Strengths
- Seamlessly handles multi-resolution scaling on macOS, perfectly serving both standard and high-DPI (Retina) displays from a single asset
- Modern versions efficiently embed standard PNG files, making it much easier to parse the high-resolution layers than the legacy raw pixel formats
Limitations
- Strictly bound to the Apple ecosystem; completely useless natively on Windows, Linux, or the Web
- The internal chunking structure is notoriously messy, utilizing dozens of different undocumented, legacy OSType tags spanning 20+ years of Apple history
PCX
PCX Strengths
- Incredibly simple RLE algorithm makes it very fast to decode, which was historically vital for early 3D video game engines
- Retains crisp, lossless pixel data suitable for pixel art and interface assets
- Well-documented and highly supported by older desktop publishing and image editing software
Limitations
- Extremely inefficient compression by modern standards, producing large file sizes compared to PNG
- Lacks modern imaging features such as alpha channel transparency, EXIF metadata, and color profiles
- Zero support in web browsers; must be converted to PNG for web use
When to choose which format
Apple-ICNS
Use Apple-ICNS when…
- macOS Application Bundles (.app)
- macOS Folder Customization
- Apple Disk Image (.dmg) Styling
PCX
Use PCX when…
- MS-DOS and Early Windows Graphics
- 1990s Video Game Assets (Textures, UI)
- Retro Computing Archival