Image MIME Reference
AOL-ART
AOL ART Image
image/x-jg
VS
PiCture eXchange
image/x-pcx
PCX
A complete technical comparison of AOL ART Image and PiCture eXchange — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | AOL-ART | PCX |
|---|---|---|
| Transparency (Alpha) | ✕ No | ✕ No |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | Yes | ✕ No |
| HDR Support | ✕ No | ✕ No |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
AOL ART Image
image/x-jg
Extension
.art
Container
Johnson-Grace Proprietary
Compression
Proprietary Wavelet (Photos) / Proprietary Palette-based (Graphics)
Algorithm
Wavelet (similar to early JPEG 2000 concepts)Lossy DCT
Color Depth
8-bit (Indexed), 24-bit (RGB)
Developed by
Johnson-Grace Company (Acquired by AOL)
Released
1994
Magic Bytes
4A 47 03 00 or 4A 47 04 00
PiCture eXchange
image/x-pcx
Extension
.pcx
Container
ZSoft Proprietary Header (128 bytes)
Compression
Run-Length Encoding (RLE)
Algorithm
ZSoft RLE
Color Depth
1-bit (Monochrome), 4-bit (16 colors), 8-bit (256 colors), 24-bit (True Color)
Developed by
ZSoft Corporation
Released
1985
Magic Bytes
0A (followed by version, e.g., 0A 05 01 08)
Browser Support Comparison
| Browser | AOL-ART | PCX |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
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|
✕ | ✕ |
|
|
✕ | ✕ |
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|
✕ | ✕ |
AOL-ART
AOL-ART Strengths
- Historically provided massive file size reductions (up to 3x smaller than JPEGs of the era) and highly optimized progressive rendering for 14.4k modems
- Enabled faster web browsing on the AOL network during the early days of the commercial internet
Limitations
- Completely proprietary, heavily patent-encumbered, and never officially reverse-engineered for the open-source community
- On-the-fly proxy compression ruined the visual fidelity of many 1990s websites for AOL users
- Virtually impossible to open on modern operating systems without installing niche, legacy image viewers
PCX
PCX Strengths
- Incredibly simple RLE algorithm makes it very fast to decode, which was historically vital for early 3D video game engines
- Retains crisp, lossless pixel data suitable for pixel art and interface assets
- Well-documented and highly supported by older desktop publishing and image editing software
Limitations
- Extremely inefficient compression by modern standards, producing large file sizes compared to PNG
- Lacks modern imaging features such as alpha channel transparency, EXIF metadata, and color profiles
- Zero support in web browsers; must be converted to PNG for web use
When to choose which format
AOL-ART
Use AOL-ART when…
- Historical AOL Dial-up Web Browsing
- Legacy America Online Client Assets
- 1990s Internet Archival
PCX
Use PCX when…
- MS-DOS and Early Windows Graphics
- 1990s Video Game Assets (Textures, UI)
- Retro Computing Archival