Free webp to jpg
Image MIME Reference
AOL-ART

AOL ART Image

image/x-jg
VS

Khronos Texture 2.0

image/ktx2
KTX2

A complete technical comparison of AOL ART Image and Khronos Texture 2.0 — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature AOL-ART KTX2
Transparency (Alpha) ✕ No Yes
Animation Support ✕ No ✕ No
Progressive Loading Yes ✕ No
HDR Support ✕ No Yes
EXIF Metadata ✕ No ✕ No
ICC Color Profile ✕ No ✕ No
AOL ART Image
image/x-jg
Extension
.art
Container Johnson-Grace Proprietary
Compression Proprietary Wavelet (Photos) / Proprietary Palette-based (Graphics)
Algorithm
Wavelet (similar to early JPEG 2000 concepts)Lossy DCT
Color Depth 8-bit (Indexed), 24-bit (RGB)
Developed by Johnson-Grace Company (Acquired by AOL)
Released 1994
Magic Bytes
4A 47 03 00 or 4A 47 04 00
Full AOL-ART reference →
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container KTX 2.0
Compression Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth 8-bit, 16-bit, 32-bit (Float)
Developed by Khronos Group
Released 2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
Full KTX2 reference →

Browser Support Comparison

Browser AOL-ART KTX2
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
AOL-ART

AOL-ART Strengths

  • Historically provided massive file size reductions (up to 3x smaller than JPEGs of the era) and highly optimized progressive rendering for 14.4k modems
  • Enabled faster web browsing on the AOL network during the early days of the commercial internet
Limitations
  • Completely proprietary, heavily patent-encumbered, and never officially reverse-engineered for the open-source community
  • On-the-fly proxy compression ruined the visual fidelity of many 1990s websites for AOL users
  • Virtually impossible to open on modern operating systems without installing niche, legacy image viewers
KTX2

KTX2 Strengths

  • Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
  • Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
  • Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
  • Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
  • Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
  • Zero support in traditional 2D image viewers or native OS previews

When to choose which format

AOL-ART
Use AOL-ART when…
  • Historical AOL Dial-up Web Browsing
  • Legacy America Online Client Assets
  • 1990s Internet Archival
KTX2
Use KTX2 when…
  • glTF 3D Models (KHR_texture_basisu)
  • WebGPU and WebGL Applications
  • Game Engines (Unity, Unreal, Godot)
  • Augmented and Virtual Reality (AR/VR)
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