Image MIME Reference
AOL-ART
AOL ART Image
image/x-jg
VS
Khronos Texture 2.0
image/ktx2
KTX2
A complete technical comparison of AOL ART Image and Khronos Texture 2.0 — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | AOL-ART | KTX2 |
|---|---|---|
| Transparency (Alpha) | ✕ No | Yes |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | Yes | ✕ No |
| HDR Support | ✕ No | Yes |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
AOL ART Image
image/x-jg
Extension
.art
Container
Johnson-Grace Proprietary
Compression
Proprietary Wavelet (Photos) / Proprietary Palette-based (Graphics)
Algorithm
Wavelet (similar to early JPEG 2000 concepts)Lossy DCT
Color Depth
8-bit (Indexed), 24-bit (RGB)
Developed by
Johnson-Grace Company (Acquired by AOL)
Released
1994
Magic Bytes
4A 47 03 00 or 4A 47 04 00
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container
KTX 2.0
Compression
Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth
8-bit, 16-bit, 32-bit (Float)
Developed by
Khronos Group
Released
2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
Browser Support Comparison
| Browser | AOL-ART | KTX2 |
|---|---|---|
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
AOL-ART
AOL-ART Strengths
- Historically provided massive file size reductions (up to 3x smaller than JPEGs of the era) and highly optimized progressive rendering for 14.4k modems
- Enabled faster web browsing on the AOL network during the early days of the commercial internet
Limitations
- Completely proprietary, heavily patent-encumbered, and never officially reverse-engineered for the open-source community
- On-the-fly proxy compression ruined the visual fidelity of many 1990s websites for AOL users
- Virtually impossible to open on modern operating systems without installing niche, legacy image viewers
KTX2
KTX2 Strengths
- Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
- Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
- Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
- Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
- Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
- Zero support in traditional 2D image viewers or native OS previews
When to choose which format
AOL-ART
Use AOL-ART when…
- Historical AOL Dial-up Web Browsing
- Legacy America Online Client Assets
- 1990s Internet Archival
KTX2
Use KTX2 when…
- glTF 3D Models (KHR_texture_basisu)
- WebGPU and WebGL Applications
- Game Engines (Unity, Unreal, Godot)
- Augmented and Virtual Reality (AR/VR)