Image MIME Reference
Alias-PIX
Alias PIX Image
image/x-alias-pix
VS
PiCture eXchange
image/x-pcx
PCX
A complete technical comparison of Alias PIX Image and PiCture eXchange — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | Alias-PIX | PCX |
|---|---|---|
| Transparency (Alpha) | ✕ No | ✕ No |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | ✕ No | ✕ No |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
Alias PIX Image
image/x-alias-pix
Extension
.pix.als.alias.img
Container
Alias PIX Header
Compression
Run-Length Encoding (RLE)
Algorithm
RLE
Color Depth
24-bit (RGB), 8-bit (Matte/Grayscale variant)
Developed by
Alias Research (Later Alias|Wavefront / Autodesk)
Released
Early 1990s
Magic Bytes
No explicit magic bytes (Relies on 10-byte integer header)
PiCture eXchange
image/x-pcx
Extension
.pcx
Container
ZSoft Proprietary Header (128 bytes)
Compression
Run-Length Encoding (RLE)
Algorithm
ZSoft RLE
Color Depth
1-bit (Monochrome), 4-bit (16 colors), 8-bit (256 colors), 24-bit (True Color)
Developed by
ZSoft Corporation
Released
1985
Magic Bytes
0A (followed by version, e.g., 0A 05 01 08)
Browser Support Comparison
| Browser | Alias-PIX | PCX |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
Alias-PIX
Alias-PIX Strengths
- The highly simplified structure made it incredibly fast to encode and decode on early 1990s SGI hardware
- Lossless Run-Length Encoding (RLE) saved disk space without degrading the quality of final 3D renders
Limitations
- Completely obsolete, having been replaced by more robust formats like TIFF, TGA, and EXR in modern 3D pipelines
- The lack of a distinct magic byte signature makes reliable automated file detection almost impossible
- Does not support integrated alpha channels, instead requiring cumbersome, separate 'Matte' files to denote transparency
PCX
PCX Strengths
- Incredibly simple RLE algorithm makes it very fast to decode, which was historically vital for early 3D video game engines
- Retains crisp, lossless pixel data suitable for pixel art and interface assets
- Well-documented and highly supported by older desktop publishing and image editing software
Limitations
- Extremely inefficient compression by modern standards, producing large file sizes compared to PNG
- Lacks modern imaging features such as alpha channel transparency, EXIF metadata, and color profiles
- Zero support in web browsers; must be converted to PNG for web use
When to choose which format
Alias-PIX
Use Alias-PIX when…
- Legacy Alias PowerAnimator Textures
- 1990s SGI Workstation Render Outputs
- Historical 3D Graphics Archival
PCX
Use PCX when…
- MS-DOS and Early Windows Graphics
- 1990s Video Game Assets (Textures, UI)
- Retro Computing Archival