Image MIME Reference
ACES
ACES Image Container File
image/aces
VS
Radiance HDR
image/vnd.radiance
Radiance
A complete technical comparison of ACES Image Container File and Radiance HDR — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | ACES | Radiance |
|---|---|---|
| Transparency (Alpha) | Yes | ✕ No |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | Yes | Yes |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
ACES Image Container File
image/aces
Extension
.exr
Container
OpenEXR (SMPTE ST 2065-4)
Compression
Lossless / Uncompressed
Algorithm
PIZZIPRLEB44Uncompressed
Color Depth
16-bit (Half-float), 32-bit (Float)
Developed by
Academy of Motion Picture Arts and Sciences (AMPAS) / SMPTE
Released
2013
Magic Bytes
76 2F 31 01
Radiance HDR
image/vnd.radiance
Extension
.hdr.pic.rgbe.xyze
Container
Radiance Information Header
Compression
Run-Length Encoding (RLE) / Uncompressed
Algorithm
Adaptive Run-Length Encoding (RLE)
Color Depth
32-bit (8-bit per channel RGB + 8-bit shared Exponent)
Developed by
Greg Ward (Lawrence Berkeley National Laboratory)
Released
1989
Magic Bytes
23 3F 52 41 44 49 41 4E 43 45
Browser Support Comparison
| Browser | ACES | Radiance |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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|
✕ | ✕ |
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✕ | ✕ |
ACES
ACES Strengths
- Industry standard for high-end visual effects, compositing, and color grading
- Supports 16-bit half-float data, accurately capturing immense dynamic range without clipping
- Standardized by SMPTE (ST 2065-4) to guarantee universal color interoperability across different post-production facilities
Limitations
- Considerably larger file sizes than conventional consumer image formats
- Completely unsupported in web browsers and most standard desktop viewers
- Requires specialized compositing or color grading software to interpret and view the scene-linear data correctly
Radiance
Radiance Strengths
- Universally supported by almost every 3D modeling software, renderer, and game engine in existence
- RGBE encoding offers a brilliant balance between High Dynamic Range capability and small file size (compared to 32-bit float OpenEXR)
- Simple, easy-to-parse ASCII header followed by straightforward RLE binary data
Limitations
- Does not support alpha transparency (no way to store an isolated light source with a transparent background)
- The shared exponent architecture can occasionally introduce banding or color artifacts in extreme edge cases compared to true 16-bit/32-bit floating-point formats like OpenEXR
- Zero native browser support for 2D viewing
When to choose which format
ACES
Use ACES when…
- Visual Effects (VFX)
- Digital Intermediate (DI)
- Color Grading
- Archival
Radiance
Use Radiance when…
- Image-Based Lighting (IBL)
- 3D Environment Maps (HDRI Skydomes)
- Lighting Simulation
- VFX and CGI Rendering