Free webp to jpg
Image MIME Reference
ACES

ACES Image Container File

image/aces
VS

Khronos Texture 2.0

image/ktx2
KTX2

A complete technical comparison of ACES Image Container File and Khronos Texture 2.0 — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature ACES KTX2
Transparency (Alpha) Yes Yes
Animation Support ✕ No ✕ No
Progressive Loading ✕ No ✕ No
HDR Support Yes Yes
EXIF Metadata ✕ No ✕ No
ICC Color Profile ✕ No ✕ No
ACES Image Container File
image/aces
Extension
.exr
Container OpenEXR (SMPTE ST 2065-4)
Compression Lossless / Uncompressed
Algorithm
PIZZIPRLEB44Uncompressed
Color Depth 16-bit (Half-float), 32-bit (Float)
Developed by Academy of Motion Picture Arts and Sciences (AMPAS) / SMPTE
Released 2013
Magic Bytes
76 2F 31 01
Full ACES reference →
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container KTX 2.0
Compression Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth 8-bit, 16-bit, 32-bit (Float)
Developed by Khronos Group
Released 2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
Full KTX2 reference →

Browser Support Comparison

Browser ACES KTX2
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
ACES

ACES Strengths

  • Industry standard for high-end visual effects, compositing, and color grading
  • Supports 16-bit half-float data, accurately capturing immense dynamic range without clipping
  • Standardized by SMPTE (ST 2065-4) to guarantee universal color interoperability across different post-production facilities
Limitations
  • Considerably larger file sizes than conventional consumer image formats
  • Completely unsupported in web browsers and most standard desktop viewers
  • Requires specialized compositing or color grading software to interpret and view the scene-linear data correctly
KTX2

KTX2 Strengths

  • Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
  • Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
  • Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
  • Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
  • Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
  • Zero support in traditional 2D image viewers or native OS previews

When to choose which format

ACES
Use ACES when…
  • Visual Effects (VFX)
  • Digital Intermediate (DI)
  • Color Grading
  • Archival
KTX2
Use KTX2 when…
  • glTF 3D Models (KHR_texture_basisu)
  • WebGPU and WebGL Applications
  • Game Engines (Unity, Unreal, Godot)
  • Augmented and Virtual Reality (AR/VR)
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