Free webp to jpg
Image MIME Reference
3DS

Autodesk 3D Studio

image/x-3ds
VS

Sony Alpha Raw Image

image/x-sony-arw
Sony-ARW

A complete technical comparison of Autodesk 3D Studio and Sony Alpha Raw Image — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature 3DS Sony-ARW
Transparency (Alpha) Yes ✕ No
Animation Support Yes ✕ No
Progressive Loading ✕ No ✕ No
HDR Support ✕ No Yes
EXIF Metadata ✕ No Yes
ICC Color Profile ✕ No Yes
Autodesk 3D Studio
image/x-3ds
Extension
.3ds
Container Binary Chunk System
Compression Uncompressed Binary (Chunk-based)
Algorithm
None
Color Depth Not Applicable (Stores 3D geometry and material RGB definitions)
Developed by Autodesk (The Yost Group)
Released 1990
Magic Bytes
4D 4D
Full 3DS reference →
Sony Alpha Raw Image
image/x-sony-arw
Extension
.arw
Container TIFF-based (Proprietary)
Compression Uncompressed / Lossless Compressed / Lossy Compressed
Algorithm
NoneSony Proprietary LosslessSony Proprietary Lossy
Color Depth 12-bit (Per Channel), 14-bit (Per Channel)
Developed by Sony Corporation
Released 2006
Magic Bytes
49 49 2A 00
Full Sony-ARW reference →

Browser Support Comparison

Browser 3DS Sony-ARW
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
3DS

3DS Strengths

  • Nearly universal support; practically every 3D modeling application created in the last 30 years can read and write 3DS files
  • Extremely simple, well-documented binary structure that is trivial to parse for custom rendering engines
Limitations
  • Hard limit of 65,536 vertices and polygons per mesh due to 16-bit addressing
  • Enforces archaic 8.3 MS-DOS filename length restrictions for all linked texture files
  • Lacks support for modern 3D concepts like skeletal animation (rigging), normal mapping, and physically based rendering (PBR)
Sony-ARW

Sony-ARW Strengths

  • Retains absolute maximum sensor data, enabling massive shadow recovery and highlight protection compared to compressed in-camera JPEGs
  • Embeds high-quality JPEG previews and robust metadata, allowing photographers to match in-camera color science (like Creative Looks) perfectly during raw processing
  • Utilizes the standard TIFF container structure, ensuring broad compatibility with open-source decoding libraries (like LibRaw)
Limitations
  • Proprietary format means it requires constant updates to raw processing engines every time Sony releases a new camera model
  • Sony's historically controversial lossy compression algorithm (often called 'star eater' due to spatial filtering artifacts) was a drawback for astrophotography in older ARW versions, though largely resolved in newer models with uncompressed/lossless options
  • Cannot be directly embedded into web pages or used in standard HTML/CSS contexts

When to choose which format

3DS
Use 3DS when…
  • Legacy 3D Model Exchange
  • Low-Poly Game Assets
  • Historical 3D Archival and Academic Use
Sony-ARW
Use Sony-ARW when…
  • Professional Digital Photography
  • Non-destructive Image Post-Processing
  • High Dynamic Range (HDR) Imaging Archival
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