Image MIME Reference
3DS
Autodesk 3D Studio
image/x-3ds
VS
JPEG 2000 Image Sequence (Obsolete)
image/hsj2
HSJ2
A complete technical comparison of Autodesk 3D Studio and JPEG 2000 Image Sequence (Obsolete) — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | 3DS | HSJ2 |
|---|---|---|
| Transparency (Alpha) | Yes | Yes |
| Animation Support | Yes | Yes |
| Progressive Loading | ✕ No | Yes |
| HDR Support | ✕ No | Yes |
| EXIF Metadata | ✕ No | Yes |
| ICC Color Profile | ✕ No | Yes |
Autodesk 3D Studio
image/x-3ds
Extension
.3ds
Container
Binary Chunk System
Compression
Uncompressed Binary (Chunk-based)
Algorithm
None
Color Depth
Not Applicable (Stores 3D geometry and material RGB definitions)
Developed by
Autodesk (The Yost Group)
Released
1990
Magic Bytes
4D 4D
JPEG 2000 Image Sequence (Obsolete)
image/hsj2
Extension
.hsj2
Container
HEIF / ISOBMFF (ISO/IEC 15444-16 Obsolete)
Compression
Lossy / Lossless
Algorithm
Motion JPEG 2000 (ISO/IEC 15444-3)
Color Depth
8-bit, 10-bit, 12-bit, 16-bit
Developed by
ISO/IEC JTC 1 / ITU-T
Released
2019
Magic Bytes
XX XX XX XX 66 74 79 70 68 73 6A 32
Browser Support Comparison
| Browser | 3DS | HSJ2 |
|---|---|---|
|
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✕ | ✕ |
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✕ | ✕ |
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|
✕ | ✕ |
|
|
✕ | ✕ |
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|
✕ | ✕ |
3DS
3DS Strengths
- Nearly universal support; practically every 3D modeling application created in the last 30 years can read and write 3DS files
- Extremely simple, well-documented binary structure that is trivial to parse for custom rendering engines
Limitations
- Hard limit of 65,536 vertices and polygons per mesh due to 16-bit addressing
- Enforces archaic 8.3 MS-DOS filename length restrictions for all linked texture files
- Lacks support for modern 3D concepts like skeletal animation (rigging), normal mapping, and physically based rendering (PBR)
HSJ2
HSJ2 Strengths
- Historically attempted to combine Motion JPEG 2000 sequences with the flexible metadata capabilities of the HEIF container
- Supported mathematically lossless compression and scalable wavelet decoding
Limitations
- Officially deprecated by the standardization body (ISO/IEC JTC 1)
- Completely superseded by image/hej2k, rendering hsj2 files obsolete for any new development or archiving
- Zero web browser compatibility and negligible modern software support
When to choose which format
3DS
Use 3DS when…
- Legacy 3D Model Exchange
- Low-Poly Game Assets
- Historical 3D Archival and Academic Use
HSJ2
Use HSJ2 when…
- Legacy Archival
- Deprecated Workflows